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Cheryl summoners war banner.jpg

Light Pixie

(Cheryl)

Light Pixie.png
Cheryl SW.png
Cheryl 2A.png

GRADE: 3-STAR

TYPE: SUPPORT

HOW TO GET: Secret Dungeon (Sun)

GOOD FOR: PvP in General

CHERYL Light Pixie.jpg
PROGRESSION GUIDE.jpg

MAX STATS (6* & Awakened)

HP: 8400 ATK: 582 DEF: 505 SPD: 111

MAX STATS (2nd Awakened)

HP: 10710 ATK: 659 DEF: 659 SPD: 111

AWAKENED BONUS

Gain new skill: Holy Call

AWAKEN REQUIREMENTS

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15 Low     20 Low

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skills

CHERYL SKILLS

Skillups Needed: 11 (Use Family Skillups)

Spirit Ball: Attacks the enemy with an Energy ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.

  • Lv.2 Damage +5%

  • Lv.3 Damage +5%

  • Lv.4 Harmful Effect Rate +5%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +10%

  • Lv.7 Damage +10%

  • Lv.8 Harmful Effect Rate +10%

Multiplier - 360% of the ATK stat +20 damage before reduction

Ignite: Attacks the enemy with the flames of punishment, inflicting Continuous Damage for 3 turns. (Reusable in 3 turns).

  • Lv.2 Damage +5%

  • Lv.3 Damage +10%

  • Lv.4 Damage +10%

  • Lv.5 Cooltime Turn -1

Multiplier - 460% of ATK stat +90 before reduction

 

Holy Call: Revives a dead ally target and fills up the ally's HP by 15%. Revives another ally with a 30% chance. (Reusable in 9 turns).

  • Lv.2 Cooltime Turn -1

  • Lv.3 Cooltime Turn -1

  • Lv.4 Cooltime Turn -1

Multiplier - none

Leader Skill: none

2ND AWAKENED SKILLS

Skillups Needed: 5 (Use 2A Cheryl or Shannon)

Spirit Ball: Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns and absorbs the ATK bar by 15%.

  • Lv.2 Damage +10%

  • Lv.3 Harmful Effect Rate +10%

Multiplier - 440% of the ATK stat before reduction

 

Ignite: Attacks the enemy with the flames of punishment to remove the target's one beneficial effect with an 80% chance and inflicts Continuous Damage for 3 turns with a 100% chance. (Reusable in 2 turns).

  • Lv.2 Damage +10%

  • Lv.3 Damage +15%

  • Lv.4 Harmful Effect Rate +20%

Multiplier - 560% of ATK stat before reduction

 

Holy Call: Revives a dead ally and fills up the ally's HP by 30%. Revives another ally with a 30% chance. All skills of the revived allies are ready to be used. (Reusable in 6 turns).

Multiplier - none

Leader Skill: none

CHERYL RUNES

Early-Mid Game

Focus on Hp, Def, Acc, Res

2 - Sets | Energy, Guard, Nemesis

4 - Set | none

 

End Game

Focus on Spd, Hp, Def, Acc, Res

2 - Sets | Will, Shield​​

4 - Set |Violent

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HP% / DEF%

SPD

HP% 

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•The Light Pixie, Cheryl got a great buff after 2A making her a very viable monster for PvP.

•Her revive stores another monster to 30% Health and makes all their skills available. 

•Her revive pairs great with Perna making the Fire Phoenix even harder to kill.

•Her 2nd skill strips a buff while applying DoTs. 

Weakness:

•Monsters like Mephisto will make her completely useless.

notes

RANKING

GB12 (0/10): Cheryl has no real role in Giants B12. 

DB12 (5/10): With her strip she's useful in a Dragons B12 DoTs team with Sath and Tatu.

NB12 (0/10): She lacks multi hits to break through the Necro B12's shield.

ToA (0/10): She is not recommended here. You want CC units to auto ToA.

Rift of Worlds (0/10): She has no real role here as there are better revivers.

Labyrinth (0/10): She has no real use here.

Dimensional Hole (0/10): She isn't recommended here.

Arena (6/10): She can be used in a sustaining revival Defense Team. 

Guild Wars (7/10): She is good for both offense and defense to keep your main damage dealer alive.

RTA (5/10): She is a decent reviver here if you lack stronger monsters that can do that job. 

Ranking
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