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Light Pixie
(Cheryl)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 3-STAR
TYPE: SUPPORT
HOW TO GET: Secret Dungeon (Sun)
GOOD FOR: PvP in General
CHERYL SKILLS
Skillups Needed: 11 (Use Family Skillups)
Spirit Ball: Attacks the enemy with an Energy ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.
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Lv.2 Damage +5%
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Lv.3 Damage +5%
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Lv.4 Harmful Effect Rate +5%
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Lv.5 Damage +10%
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Lv.6 Harmful Effect Rate +10%
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Lv.7 Damage +10%
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Lv.8 Harmful Effect Rate +10%
Multiplier - 360% of the ATK stat +20 damage before reduction
Ignite: Attacks the enemy with the flames of punishment, inflicting Continuous Damage for 3 turns. (Reusable in 3 turns).
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Lv.2 Damage +5%
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Lv.3 Damage +10%
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Lv.4 Damage +10%
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Lv.5 Cooltime Turn -1
Multiplier - 460% of ATK stat +90 before reduction
Holy Call: Revives a dead ally target and fills up the ally's HP by 15%. Revives another ally with a 30% chance. (Reusable in 9 turns).
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Lv.2 Cooltime Turn -1
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Lv.3 Cooltime Turn -1
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Lv.4 Cooltime Turn -1
Multiplier - none
Leader Skill: none
2ND AWAKENED SKILLS
Skillups Needed: 5 (Use 2A Cheryl or Shannon)
Spirit Ball: Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns and absorbs the ATK bar by 15%.
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Lv.2 Damage +10%
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Lv.3 Harmful Effect Rate +10%
Multiplier - 440% of the ATK stat before reduction
Ignite: Attacks the enemy with the flames of punishment to remove the target's one beneficial effect with an 80% chance and inflicts Continuous Damage for 3 turns with a 100% chance. (Reusable in 2 turns).
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Lv.2 Damage +10%
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Lv.3 Damage +15%
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Lv.4 Harmful Effect Rate +20%
Multiplier - 560% of ATK stat before reduction
Holy Call: Revives a dead ally and fills up the ally's HP by 30%. Revives another ally with a 30% chance. All skills of the revived allies are ready to be used. (Reusable in 6 turns).
Multiplier - none
Leader Skill: none
CHERYL RUNES
Early-Mid Game
Focus on Hp, Def, Acc, Res
2 - Sets | Energy, Guard, Nemesis
4 - Set | none
End Game
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will, Shield
4 - Set |Violent
HP% / DEF%
SPD
HP%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
STRENGTHS/WEAKNESSES
Strengths:
•The Light Pixie, Cheryl got a great buff after 2A making her a very viable monster for PvP.
•Her revive stores another monster to 30% Health and makes all their skills available.
•Her revive pairs great with Perna making the Fire Phoenix even harder to kill.
•Her 2nd skill strips a buff while applying DoTs.
Weakness:
•Monsters like Mephisto will make her completely useless.
RANKING
GB12 (0/10): Cheryl has no real role in Giants B12.
DB12 (5/10): With her strip she's useful in a Dragons B12 DoTs team with Sath and Tatu.
NB12 (0/10): She lacks multi hits to break through the Necro B12's shield.
ToA (0/10): She is not recommended here. You want CC units to auto ToA.
Rift of Worlds (0/10): She has no real role here as there are better revivers.
Labyrinth (0/10): She has no real use here.
Dimensional Hole (0/10): She isn't recommended here.
Arena (6/10): She can be used in a sustaining revival Defense Team.
Guild Wars (7/10): She is good for both offense and defense to keep your main damage dealer alive.
RTA (5/10): She is a decent reviver here if you lack stronger monsters that can do that job.