Skillups Needed: 8 (Use Devilmons)
Passing Time: Attack 3 times and recovers 15% of the Attack Bar each time the attack lands a Critical Hit.
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%
Multiplier - 130% x3 of the ATK stat before reduction
Predicted Future: Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage equal to the number of removed beneficial effects for 2 turns. (Reusable in 4 turns).
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Effect Rate +10%
Lv.6 Cooltime Turn -1
Multiplier - 300% of the ATK stat before reduction
Loss of Cause and Effect (Passive): Removes all harmful effects if you start the turn with harmful effects. Recovers HP of all allies by 10% of your MAX HP for each removed harmful effect. [Automatic Effect]
Multiplier - none
Leader Skill: Increase the Critical Rate of ally monsters by 24%.
Focus on Spd, CR, Hp, Acc
2 - Sets | Revenge, Nemesis
4 - Set | Despair
Focus on Spd, CR, Hp, Acc, Res
2 - Sets | Will
4 - Set | Violent
SPD / HP%
CR% / HP%
*You want Juno to have as close to 100% CR as possible for her 1st skill. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
•Juno in Summoners War is one of the Best Crowd Control counters in the game!
•She is excellent against Jeanne or Rica who constantly are putting up provoke or other annoying debuffs.
•Not only is her passive amazing, but her 2nd skill AoE strips and replaces enemy buffs with DoTs. This comes very handy in RTA.
•Her 1st skill boosts your ATK bar every time she crits.
•Her leader skill is help for early players who have a hard time getting enough CR on their monsters.
•She does her job without needing devilmoned, however, if you do want to skill her up she doesn't take that many either.
•She has limited uses outside of PvP.
•Tesarion can oblivion her making her passive useless.
GB12 (0/10): Juno is not usable for Giants B12.
DB12 (8/10): She has a strip and AoE cleanse which helps in Dragons B12 to improve your survive rate.
NB12 (1/10): She doesn't have enough multi hits to break through the Necro B12 Shield.
ToA (2/10): She doesn't have enough CC to be useful here.
Rift of Worlds (7/10): She could be used as a front line tank and passive healer in R5, however, you need 100% resistance to avoid being oblivioned.
Labyrinth (3/10): Juno has niche use in Labyrinth stages like the speed limitation stage to cleanse your team after Leo and the other monsters go.
Dimensional Hole (3/10): She can be used as cleanser and passive healer in the elemental restriction stage.
Arena (8/10): She is an excellent Lushen counter on Defense. She's also good as you climber higher in the ranks to strip the Immunity or keep your team from being CC.
Guild Wars (9/10): She offers a lot here and is good in both offense and defense. She is versatile and can be put in many different team builds anytime you are facing a team with a lot of CC.
RTA (9/10): She's a very strong pick in RTA due to the abundant amount of CC comps. She's hard to deal with since she also passively heals your team and strips the enemies buffs.