Wind Pixie

(Shannon)

MAX STATS | HP: 8730 ATK: 505 DEF: 560 SPD: 111

2ND AWAKENING MAX STATS | HP: 10380 ATK: 648 DEF: 692 SPD: 111

GOOD FOR | GB10, ToA

HOW TO GET | Unknown Scroll, Social Summon, Secret Dungeon(Thurs), Magic Shop, and Reward from Challenge Quest System (Mission V)

AWAKENED MATERIALS:

AWAKENED BONUS:

New Skill [Pep Talk]

LEADER SKILLS:

None

AWAKEN / LEADER SKILLS

Low    Low  

SKILLS:

Spirit Ball: Attacks the enemy with an Energy ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.

  • Lv.2 Damage +5%

  • Lv.3 Damage +5%

  • Lv.4 Harmful Effect Rate +5%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +10%

  • Lv.7 Damage +10%

  • Lv.8 Harmful Effect Rate +10%

Multiplier - 360% of the ATK stat +20 damage before reduction

 

Decelerate: Attacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target. (Reusable in 4 turns)

  • Lv.2 Damage +10%

  • Lv.3 Harmful Effect Rate +10%

  • Lv.4 Damage +10%

  • Lv.5 Harmful Effect Rate +10%

  • Lv.6 Cooltime Turn -1

Multiplier - 210% of the ATK stat before reduction

 

Pep Talk (Awakened): Increases the Attack Power and Defense of all allies for 3 turns. (Reusable in 5 turns)

  • Lv.2 Cooltime Turn -1

Multiplier - none

2ND AWAKENING SKILLS:

Spirit Ball: Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns and absorbs the ATK bar by 15%.

  • Lv.2 Damage +10%

  • Lv.3 Harmful Effect Rate +10%

Multiplier - 440% of the ATK stat +20 damage before reduction

 

Decelerate: Attacks all enemies, decreasing their Attack Speed for 2 turns. Also absorbs their Attack Bar by 10% with an 80% chance. (Reusable in 3 turns)

  • Lv.2 Damage +5%

  • Lv.3 Harmful Effect Rate +5%

  • Lv.4 Damage +10%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +15%

Multiplier - 250% of the ATK stat before reduction

 

Pep Talk: Increases the Attack Power and Defense of all allies for 3 turns. (Reusable in 4 turns)

Multiplier - none

 

VIDEO REFERENCE

VIDEO REFERENCE

 

All Game: Focus on Spd, Hp, Acc

2 - Sets

  • Energy

  • Endure

  • Focus

  • Nemesis

4 - Set

  • Swift

 

Mid Game: Focus on Spd, Hp, Acc​​

2 - Sets

  • Focus

  • Will

  • Endure

  • Nemesis

4 - Set

  • Despair

End Game: Focus on Spd, Hp, Acc

2 - Sets

  • Focus

  • Will

  • Endure

  • Nemesis

4 - Set

  • Violent

RUNE RECOMMENDATIONS

HP% / ACC%

HP%

HP%

*Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 

 

If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.

 
 

STRENGTHS/WEAKNESSES

 

Strengths:

•Shannon is a good support monster for GB10 in the early game and is great for about any team build. 

•Because of her high support skills, she is also useful in ToA. 

•As a PvP monster, she works well in early game content. 

 

Weakness:

•She has low base stats.

•She is pretty useless for damage.

 

*If you want to learn what monsters to use with Shannon in Summoners War, here is the best DB10 guide that will walk you through your first teams for these dungeons, also here's how to get/use her in the Dimensional Hole​ content.

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