top of page
shannon summoners war banner.jpg

Wind Pixie

(Shannon)

Pixie-Wind.png
Shannon SW
Shannon-2A-Wind.jpg

GRADE: 2-STAR
TYPE: SUPPORT
HOW TO GET: Unknown Scroll, Social Summon, Secret Dungeon(Thurs), Magic Shop, and Reward from Challenge Quest System (Mission V)
GOOD FOR: GB10ToA, Early game PvP Offense

SHANNON Wind Pixie

MAX STATS (6* & Awakened)

HP: 8730 ATK: 505 DEF: 560 SPD: 111

MAX STATS (2nd Awakened)

HP: 10380 ATK: 648 DEF: 692 SPD: 111

AWAKENED BONUS

New Skill [Pep Talk]

AWAKEN REQUIREMENTS

low wind.png
PROGRESSION GUIDE.jpg

20 Low  15 Low

VIDEO

VIDEO GUIDE

skills

SHANNON SKILLS

Skillups Needed: 13 (Use Family Skillups)

Spirit Ball: Attacks the enemy with an Energy ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.

  • Lv.2 Damage +5%

  • Lv.3 Damage +5%

  • Lv.4 Harmful Effect Rate +5%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +10%

  • Lv.7 Damage +10%

  • Lv.8 Harmful Effect Rate +10%

Multiplier - 360% of the ATK stat +20 damage before reduction

 

Decelerate: Attacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target. (Reusable in 4 turns)

  • Lv.2 Damage +10%

  • Lv.3 Harmful Effect Rate +10%

  • Lv.4 Damage +10%

  • Lv.5 Harmful Effect Rate +10%

  • Lv.6 Cooltime Turn -1

Multiplier - 210% of the ATK stat before reduction

 

Pep Talk (Awakened): Increases the Attack Power and Defense of all allies for 3 turns. (Reusable in 5 turns)​

  • Lv.2 Cooltime Turn -1

Multiplier - none

Leader Skill: none

2ND AWAKENED SKILLS

Skillups Needed: 5 (Use 2A Shannon)

Spirit Ball: Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns and absorbs the ATK bar by 15%.

  • Lv.2 Damage +10%

  • Lv.3 Harmful Effect Rate +10%

Multiplier - 440% of the ATK stat +20 damage before reduction

 

Decelerate: Attacks all enemies, decreasing their Attack Speed for 2 turns. Also absorbs their Attack Bar by 10% with an 80% chance. (Reusable in 3 turns)

  • Lv.2 Damage +10%

  • Lv.3 Damage +15%

  • Lv.4 Harmful Effect Rate +20%

Multiplier 250% of the ATK stat before reduction

 

Pep Talk: Increases the Attack Power and Defense of all allies for 3 turns. (Reusable in 4 turns)​​

Multiplier - none

Leader Skill: none

Feel stuck? Want to make 10X Progress?

SHANNON RUNES

Early-Mid Game

Focus on Spd, Hp, Acc

2 - Sets | Energy, Guard, Focus

4 - Set | Swift, Despair

 

End Game 

Focus on Spd, Hp, Def, Acc, Res

2 - Sets | Will​​

4 - Set | Violent

RUNE GUIDE.jpg
RUNE EMPTY.png

HP% 

SPD / HP%

HP% / DEF%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 

runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•Shannon is a good support monster for GB10 in the early game and is great for about any team build. 

•Because of her high support skills, she is also useful in ToA. 

•As a PvP monster, she works well in early game content. 

 

Weakness:

•She has low base stats.

•She is replaceable during mid to end game as you get better and stronger monsters.

 

*If you want to learn what monsters to use with Shannon in Summoners War, here is the best GB10 guide that will walk you through your first teams for this dungeon.

notes

RANKING

GB10 (8/10): Shannon is a great monster for an early game Giants B10 team. She is one of the staple GB10 starter monsters, but once you start transitioning to a speed team you will no longer use her for giants. 

DB10 (0/10): Shannon is not usable in DB10 because she has low base stats and is a wind monster.

NB10 (0/10): She is pretty useless in Nerco B10 because she has no Multi-Hits and does little to no damage. 

ToA (6/10): She is pretty good for a beginner ToA team because of her AoE Attack Speed Slow, Defense Buff, and stuns if you build her on Despair.  

 

Rift of Worlds (0/10): Shannon's kit doesn't really help in Rift of Worlds content and by the time you are ready for Rift you will have a Megan which is a better version of Shannon.  

 

Labyrinth (3/10): If you're really limited on options Shannon can be used in some Labyrinth stages but it's not recommended. 

 

Dimensional Hole (0/10): Shannon doesn't seem to have any place in the Dimensional Hole other than to second awaken her. 

 

Arena (1/10): Shannon should only be used in PvP when you are very new to the game and only have a few monsters runed up. Her low base stats make her very bad in most PvP situations. 

 

Guild Wars (1/10): Shannon should only be used in PvP when you are very new to the game and only have a few monsters runed up. Her low base stats make her very bad in most PvP situations. 

 

RTA (1/10): Shannon should only be used in PvP when you are very new to the game and only have a few monsters runed up. Her low base stats make her very bad in most PvP situations. 

Ranking
bottom of page