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Wind Frankenstein
(Crane)

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crane icon.jpg
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GRADE: 3-STAR
TYPE: DEFENSE
HOW TO GET: Unknown Scroll, Mystical Scroll, Social Summon, Wind Scroll, Temple of Wishes
GOOD FOR: PvP in General

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MAX STATS (6* & Awakened)
HP: 9225 ATK: 505 DEF: 692 SPD: 98
MAX STATS (
2nd Awakened)
HP: 10380 ATK: 560 DEF: 780 SPD: 98
AWAKENED BONUS
Increases Accuracy by 25%
AWAKEN REQUIREMENTS

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15 Mid    10 Low     10 Mid     5 Low 

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skills

CRANE SKILLS

Skillups Needed: 10 (Use Family Skillups)

Hammer Punch: Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.

  • Lv.2 Harmful Effect Rate +5%

  • Lv.3 Damage +5%

  • Lv.4 Harmful Effect Rate +5%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +10%

  • Lv.7 Damage +15%

Multiplier - 180% of the DEF stat before reduction for 2-3 hits

 

Taunt: Unleashes a devastating shout which has a 50% chance to provoke the enemy for 1 turn. (Reusable in 4 turns).

  • Effect Rate +5%

  • Effect Rate +10%

  • Effect Rate +10%

  • Cooltime Turn -1

Multiplier - none

 

Strange Reversible Reaction (Passive): Your Defense is increased by 25% for every beneficial effect on you and your Attack Speed is increased by 25 for every harmful effect you suffer. [Automatic Effect]

Multiplier - none

Leader Skill: Increase the HP of ally monsters in Guild Content by 21%

2ND AWAKENED SKILLS

Skillups Needed: 5 (Use 2A Tractor)

Hammer Punch: Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 45% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added. In addition, recovers your HP by 20% of the damage dealt.

  • Damage +5%

  • Damage +10%

Multiplier - 2.04*{DEF} x2

 

Taunt: Unleashes a devastating shout to provoke all enemies for 1 turn with a 75% chance. (Reusable in 3 turns).

  • Effect Rate +10%

Multiplier - none

 

Strange Reversible Reaction (Passive): Your Defense is increased by 25% for every beneficial effect granted on yourself and your Attack Speed is increased by 25 for every harmful effect you suffer. In addition, your Attack Bar increases by 20% whenever you're granted with beneficial or harmful effects. The Attack Bar increase does not apply to the effects you receive at the start of the battle. [Automatic Effect]

  • Attack Bar Recovery +5%

  • Attack Bar Recovery +5%

Multiplier - none

Leader Skill: Increase the HP of ally monsters in Guild Content by 21%

runes

CRANE RUNES / BUILDS

Early-Mid Build

Focus on Def, CR, CD, Acc

2 - Sets | Guard, Blade

4 - Set | Rage

 

End Game Build

Focus on Spd, Def, CR, CD, Acc, Res

2 - Sets | Will

4 - Set | Violent

 

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DEF% / SPD

DEF%

CD% / CR%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. Check out our advance Rune Guide to get more specific builds for different parts of the game. 
 

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

  • The Wind Frankenstein, Crane is a great bruiser tank in Summoners War! 

  • His 1st skill stuns, heals, and can proc. 

  • Hs 2nd skill provokes the enemies. 

  • His passive buffs his DEF, SPD, and ATK Bar.
     

Weakness:

  • He has a low base speed. 

  • He needs defense towers to be maxed to get the most out of him. 

  • Defense Break monsters are his worst nightmare.
     

notes

RANKING

GB10/GAH (0/10): He is not recommended in Giants. 

DB10/DAH (0/10): He is not usable in Dragons.

NB12 (0/10): He doesn't have enough multi hits to break through the Necro boss' shield.

SB10 (0/10): He doesn't offer enough to be useful here. 

SF10 (0/10): He doesn't offer enough to be useful here. 

PC10 (0/10): He doesn't offer enough to be useful here. 

ToA (0/10): He doesn't offer enough CC to be useful here.

 

Rift of Worlds (0/10): He has no uses here.

 

Labyrinth (0/10): He doesn't offer enough CC to be useful here.

 

Dimensional Hole (0/10): He doesn't offer enough CC to be useful here.

 

Arena (0/10): He's not useful here because you want AoE cleave teams to farm Arena. 

 

Guild Wars (9/10): He is very strong against specific comps. Try to avoid enemies with DEF break or bring an immunity monster with you. 

 

RTA (7/10): He is a strong unit for control, chip away the enemy, and tank damage.

Ranking
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