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Fire Street Fighter
(Dhalsim)
GRADE: 4-STAR
TYPE: Support
HOW TO GET: Street Fighter Collaboration Event
GOOD FOR: DB12, Guild Offense
COLLABORATION MONSTER ONLY: See Todd Fire Poison Master
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
VIDEO GUIDE
FIRE DHALSIM SKILLS
Skillups Needed: 12 (Use Family Skillups)
Yoga Punch: Stretches your arm to attack the enemy and Stuns the target with a 30% chance.
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Lv.2 Damage +5%
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Lv.3 Harmful Effect Rate +5%
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Lv.4 Damage +15%
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Lv.5 Harmful Effect Rate +15%
Multiplier - 380% the ATK stat before reduction
Yoga Fire: Spits fire from your mouth to attack the enemy. Removes all beneficial effects granted on the target with a 75% chance and inflicts continuous damage for 2 turns with a 50% chance. (Reusable in 4 turn(s))
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Lv.2 Damage +10%
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Lv.3 Harmful Effect Rate +10%
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Lv.4 Damage +15%
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Lv.5 Harmful Effect Rate +15%
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Lv.6 Cooltime Turn -1
Multiplier - 540% of the ATK stat before reduction
Yoga Sansara: Removes Continuous Damage granted on all allies and attacks all enemies. At this time, inflicts Continuous Damage on the enemies by the no. of Continuous Damage removed for 1 turn. (Reusable in 5 turn(s))
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Lv.2 Damage +10%
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Lv.3 Damage +10%
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Lv.4 Cooltime Turn -1
Multiplier - 440% of the ATK stat before reduction
Leader Skill: Increases the Accuracy of all allies in the dungeons by 40%.
FIRE DHALSIM RUNES
Early-Mid Game
Focus on Spd, HP, Acc
2 - Sets | Energy, Guard, Revenge
4 - Set | Swift
End Game
Focus on Spd, Hp, Def, Acc
2 - Sets | Will
4 - Set | Violent
HP%
SPD
HP% / DEF%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
STRENGTHS/WEAKNESSES
Strengths:
•The Fire Street Fighter, Dhalsim was mainly design as a continuous damage counter for DB12 and Guild Offense against DoTs monsters.
Weakness:
•Outside of DB12 he doesn't have a lot of other uses.
•His 3rd skill animation is super slow.
RANKING
GB12 (0/10): Dhalsim has elemental disadvantage and doesn't offer much for Giant's B12.
DB12 (8/10): He is useful in Dragon's B12 due to his strip and transfer of harmful effects to your enemies, making the Dragon do less damage to you.
NB12 (0/10): He doesn't have enough multi hits to break through the boss' shield.
ToA (0/10): He doesn't offer enough CC to be useful here.
Rift of Worlds (0/10): He does not offer any uses here.
Labyrinth (0/10): Dhalsim isn't recommended here.
Dimensional Hole (0/10): He's not recommend here.
Arena (4/10): He can be used as a Rica counter here.
Guild Wars (5/10): He has the same role in GW as in Arena.
RTA (0/10): He isn't recommended here as there much better options to use.