Fire Street Fighter
Skillups Needed: 11 (Use DEVILMONS)
Hadoken: Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Multiplier: 370% of the ATK stat before reduction
Tatsumaki Senpukyaku: Attacks all enemies 3 times. Each attack has a 20% chance to remove one beneficial effect and a 30% chance to absorb the Attack Bar by 10%. (Reusable in 4 turn(s))
Lv.2 Damage +5%
Lv.3 Damage +15%
Lv.4 Harmful Effect Rate +20%
Lv.5 Cooltime Turn -1
Multiplier: 127% of the ATK stat x3 before reduction
Shinryuken: Attacks the enemy target 3 times and leaves a Branding effect for 2 turns each. The damage increases by 15% per harmful effect granted on the enemy, and instantly gains another turn if all attacks land as a Critical Hit. (Reusable in 5 turn(s))
Lv.2 Damage +10%
Lv.3 Cooltime Turn -1
Multiplier: 285% of the ATK stat x3 before reduction +15% damage for every harmful effect on the enemy
Leader Skill: Increases the Critical Rate of ally monsters in the Dungeons by 33%.
Focus on Atk, Cr, Cd
2 - Sets | Blade
4 - Set | Fatal, Rage
Focus on Spd, Atk, Cr, Cd, Acc
2 - Sets | Will
4 - Set | Violent
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
•Ken is a great monster in Summoners War because his skill kit offers a lot of usefulness.
•His leader skill makes it easier to rune monsters for the dungeons for earlier players.
•His 1st skill decreases ATK power.
•His 2nd skill is a multi hit, strip, and ATK bar reduction!
•His 3rd skill is great for R5, brands, and gains another turn if his attack lands as critical hit.
•Ken's 2nd skill maxes out at 50% accuracy, making a little unreliable.
•He's a little tougher to rune as he needs 100% accuracy to utilize his 3rd skill fully while also dealing damage.
GB12 (0/10): Ken is not usable for Giants B12.
DB12 (10/10): He strips, brands, and does ATK bar reduction which is great for Dragons B12.
NB12 (8/10): He is a good choice since 2 of his skills have multi hits to break through the boss' shield.
ToA (2/10): He can be used in some niche stages.
Rift of Worlds (10/10): Ken's 3rd skill does damage based off of # of enemy's debuffs and brands making him great for R5.
Labyrinth (2/10): He can be used in some niche stages.
Dimensional Hole (0/10): He isn't recommended here due to his lack of AoE.
Arena (0/10): Ken isn't recommended here because you mainly want cleave teams to farm arena.
Guild Wars (10/10): He's good for some team comps here against wind base defense.
RTA (4/10): He can be used if your opponent's team is wind heavy.