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Madeleine Cookie
(Water)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 4-STAR
TYPE: ATTACK
HOW TO GET: 2022 Cookie Kingdom Collaboration Event
GOOD FOR: Early GB10, DB10, PvP in General
ALSO KNOWN AS: Ganache Water Choco Knight
SUMMONERS WAR GUIDES
VIDEO GUIDE
MADELEINE COOKIE SKILLS
Skillups Needed: 10 (Use Family Skillups)
Glorious Attack: Attacks the enemy to decrease the Attack Bar by 30% with a 30% chance.
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Damage +5%
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Effect Rate +5%
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Effect Rate +5%
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Damage +5%
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Damage +10%
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Effect Rate +10%
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Damage +15%
Multiplier - 3.7*{ATK}
Commander's Honor: Calls upon the Celestial Light. While under the Celestial Light, [Glorious Attack] will attack all enemies and you will be immune to inability effects. The Celestial Light gets dismissed when you take 50% of your MAX HP as damage in total. (Reusable in 5 turns).
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Cooltime Turn -1
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Cooltime Turn -1
Multiplier - 1.1*{ATK} + 0.14*{MAX HP} x2
Angel Blessing (Passive): Offsets all of the incoming damage that may cause you to die, removes all harmful effects and uses [Commander's Honor] instantly. [Automatic Effect] (Reusable in 6 turns).
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Cooltime Turn -1
Multiplier - none
Leader Skill: Increase the HP of ally monsters by 25%
MADELEINE COOKIE RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
MADELEINE COOKIE BUILDS / STRATEGY
General Build
He can be built as a pure DPS (Fatal/Rage) or CC DPS (Despair) depending on what you need him for. Focus on damage stats along with Accuracy so he can strip ATK bar on his first skill. Revenge is good on him to add that extra RNG in your favor.
STRENGTHS/WEAKNESSES
Strengths:
•The Water Madeleine Cookie is a great utility DPS unit in Summoners War.
•His 1st skill decreases ATK bar.
•His 2nd skill is AoE which is great on Despair runes.
•His 3rd skill prevents him from dying which makes it really annoying and potentially dangerous for your opponent as he's a DPS character.
Weakness:
•His 1st skill only has 50% Acc making them not very reliable.
•His 2nd skill can be negated if he takes too much damage.
RANKING
GB10 (7/10): He is useful for early Giant's teams to reduce ATK bar and deal AoE Damage until you can build a speed clear team.
GAH (8/10): He is useful since he's tanky and has ATK bar pushback for the towers and the Boss in Giants Abyss.
DB12 (7/10): He's a good damage dealer and CC unit for Dragons.
DAH (8/10): He is useful to keep the Boss at bay and slow the towers down in Dragons Abyss.
NB12 (0/10): He doesn't have multi hits to break through the Necro shield.
NAH (0/10): He is useful in
SB10 (0/10): He isn't recommended in Spiritual Realm.
SF10 (0/10): He isn't recommended in Steel Fortress.
PC10 (0/10): He isn't recommended in Punisher Crypt.
ToA (7/10): He is really good against the boss stages to push ATK bar back from the boss and cc his allies.
Rift of Worlds (0/10): He's not useful here.
Labyrinth (6/10): He has decent CC to be used here.
Dimensional Hole (6/10): He can be used in niche stages.
Arena (6/10): He can be used to farm arena against defenses that can't be Lushened. He's also useful as a stall defense as long as you have enough protection.
Guild Wars (8/10): He is can be teamed up with a lot of DPS units to cleave towers and can be annoying on Defense as he's not easy to kill.
RTA (8/10): DPS units that offer more than just damage are really useful for RTA. He offers a lot and is difficult to kill with the right team comp.