Skillups Needed: 12 (Use Family Skillups)
Pierce Soul: Attacks the enemy 2 times to decrease the Defense for 2 turns with a 30% chance each and disturbs the HP recovery.
Lv.2 Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Effect Rate +10%
Lv.5 Damage +15%
Multiplier - 200% x2 of the ATK stat before reduction
Brand of Hell: Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy's HP becomes lower. (Reusable in 4 turns).
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Multiplier - 220% ~ 440% of the Target Current HP Rate x3 of the ATK stat before reduction
Secret of Eternal Life: Removes all harmful effects on all allies and recovers their HP by 30% of your MAX HP. Revives all dead allies with 30% HP if there's any defeated ally but the skill cooldown will be increased by 2 turns for each revived ally. (Reusable in 5 turns).
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Multiplier - none
Leader Skill: Increase the Defense of ally monsters by 25%.
Focus on Hp, Def, Res
2 - Sets | Energy, Guard, Shield
4 - Set | Swift
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will
4 - Set | Violent
SPD / HP%
HP% / DEF%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
•The Amarna in Summoners War is an amazing support monster with cleanse, heal, and revive all in one.
•He has a great set up for cleave and nuke teams due to his defense break and branding.
•His skills have short cooldowns.
•He has a good defense leader skill.
•He is great for R5 to increase successful runs.
•Amarna has low base HP.
•His debuffs aren't reliable maxing at 45% on skill 1 and 60% on skill 2.
•Anti Revive monsters like Mephisto are his worst nightmare.
GB12 (3/10): Amarna could be used in Giants B12 if your team is struggling to survive, however, he is not recommended as it'll take your runs too long.
DB12 (4/10): He is a little more useful here with his cleanse but is still not recommended for Dragons B12.
NB12 (9/10): His 1st and 2nd skill are multi hits great for the Necro B12's shield and he has AoE healing. He'll also absorb a lot of the damage since he's a tanky light monster.
ToA (0/10): Amarna isn't really useful here because you need a lot of CC for the waves.
Rift of Worlds (10/10): His DEF break, Brand, Revive, and AoE heal and cleanse makes him a top notch monster for R5.
Labyrinth (6/10): He is useful in the bomb stages since he can revive your whole team.
Dimensional Hole (7/10): He is good for the star restriction and elemental restriction stages.
Arena (0/10): You want AoE cleave teams to farm Arena.
Guild Wars (8/10): He is an excellent monster to set up for big damage while also keeping your team safe.
RTA (8/10): His skill kit is great set up big damage for the threat enemy and to keep your team alive.