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Amelia summoners war banner.jpg

Water Unicorn

(Amelia)

Water Unicorn.png
Amelia SW.png
Amelia Human Form.png

GRADE: 5-STAR

TYPE: HP

HOW TO GET: Mystical Scroll, Legendary Scroll, Water Scroll, Temple of Wishes

GOOD FOR: PvP in General

AMELIA Water Unicorn.jpg

MAX STATS (6* & Awakened)

HP: 10380 ATK: 417 DEF: 703 SPD: 111

AWAKENED BONUS

New Skill: Nature's Protection

AWAKEN REQUIREMENTS

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20 High    10 Mid     15 High     5 Mid 

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VIDEO GUIDE

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skills

AMELIA SKILLS

Skillups Needed: 12 (Use Devilmons)

Ice Horn: Attacks the enemy and Freezes the target for 1 turn with a 25% chance. This attack will deal more damage according to your MAX HP.

  • Lv.2 Damage +5%

  • Lv.3 Effect Rate +5%

  • Lv.4 Damage +10%

  • Lv.5 Effect Rate +10%

  • Lv.6 Damage +10%

  • Lv.7 Effect Rate +10%

Multiplier - 180% of the Atk Stat + 12% of Max HP before reduction

 

Fierce Charge: Attacks the enemy to Provoke for 2 turns with a 75% chance and counterattacks the enemy for 2 turns whenever you're attacked. The damage increases accordingly to your MAX HP. (Reusable in 5 turns).

  • Lv.2 Damage +5%

  • Lv.3 Damage +5%

  • Lv.4 Damage +10%

  • Lv.5 Damage +10%

  • Lv.6 Cooltime Turn -1

  • Lv.7 Cooltime Turn -1

Multiplier - 300% of the Atk Stat + 20% of Max HP before reduction

 

Protection Wings (Passive): Recovers your HP by 10% each turn and increases Defense for 2 turns when you're attacked. This effect only activates once a turn. [Automatic Effect]

Multiplier - None

Transformation: Human Form: Transforms into a Human Form and you'll be able to use a new skill. The Attack Power will be increased proportionate to your MAX HP in Human Form, but your MAX HP will be decreased by 50%. Instantly gains another turn after the transformation. (Reusable in 2 turns).

Multiplier - None

Leader Skill: None

AMELIA HUMAN FORM

Ice Horn: Attacks the enemy and Freezes the target for 1 turn with a 25% chance.

  • Lv.2 Damage +5%

  • Lv.3 Effect Rate +5%

  • Lv.4 Damage +10%

  • Lv.5 Effect Rate +10%

  • Lv.6 Damage +10%

  • Lv.7 Effect Rate +10%

Multiplier - 400% of the Atk Stat before reduction

 

Purify Wave: Removes the harmful effects on all allies and increases their Defense for 2 turns. (Reusable in 5 turns).

  • Lv.2 Damage +5%

  • Lv.3 Damage +5%

  • Lv.4 Damage +10%

  • Lv.5 Damage +10%

  • Lv.6 Cooltime Turn -1

  • Lv.7 Cooltime Turn -1

Multiplier - 200% x4 of ATK stat before reduction

 

Blessed Wings (Passive): Grants Immunity on all allies for 1 turn every turn. [Automatic Effect]

Multiplier - None

Transformation: Mystical Creature: Turns back into the Mystical Creature. Instantly gains another turn, afterwards. (Reusable in 2 turns).

Multiplier - None

Leader Skill: None

AMELIA RUNES

All Game

Focus on Spd, Atk, Cr, Hp, Acc

2 - Sets | Will

4 - Set | Violent

 

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SPD

HP%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 
 

HP%

runes
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Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•Amelia in Summoners War is an amazing buffing and sustaining monster!

•Every time she transforms it resets her potential Violent procs. That's why you want her on Violent Runes.

•She has two passives that either heals, buffs DEF in Creature Form or grants Immunity, buffs DEF in Human Form.

•She can provoke and Counter attack in Creature form or AoE Cleanse in Human Form.

•Her skill kit is really hard to deal with and will keep monsters like Skogul alive to destroy the opposing team. 

Weakness:

•Amelia is squishy in her human form.

•She needs good runes to really shine. 

Elsharion can counter her by constantly giving her buffs to your team. 

notes

RANKING

GB12 (0/10): Amelia is not recommended Giants B12. Her Ai is too derpy and she's weak in her human form.

DB12 (7/10): Her Ai makes her a little risky here but she can be used for Dragons B12.

NB12 (0/10): She has no multi hits to break through the Necro B12 shield.

SF10 (0/10): She doesn't offer enough to be useful here. 

PC10 (0/10): She doesn't offer enough to be useful here. 

ToA (0/10): She doesn't have CC and will make your runs too slow.

 

Rift of Worlds (0/10): She is useless here. 

 

Labyrinth (0/10): She doesn't offer enough CC to be useful here.

 

Dimensional Hole (0/10): He doesn't offer enough CC to be useful here.

 

Arena (3/10): She can be used against some defense comps here and offense counter as you climb the ranks. You mainly want AoE cleave teams to farm arena. 

 

Guild Wars (9/10): She is amazing in GW because of her overall sustain on Defense and is a great counter to heavy debuff teams.

 

RTA (9/10): She is top notch monster in RTA. She is hard to deal with and keeps cleansing your team or putting up immunity! Good for you. Bad for your opponent. 

Ranking
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