Water Occult Girl
Skillups Needed: 13 (Use DEVILMONS)
Help Me, Teddy: Summons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.
Effect Rate +5%
Multiplier: 380% of the ATK stat before reduction
Girl's Prayer: Removes the harmful effects on all allies and recovers their HP. Recovery amount is proportionate to your MAX HP and Attack Power. (Reusable in 4 turns).
Cooltime Turn -1
Multiplier: 320% of the ATK stat before reduction
Water Guardian Angel: Attacks all enemies 3 times. Each attack has a 40% chance to decrease the target's Defense for 3 turns and attack speed for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 5 turns).
Effect Rate +10%
Cooltime Turn -1
Multiplier: (75% of the ATK stat + 5% of MAX HP) x 3 before reduction
Leader Skill: Increase the Critical Rate of ally monsters with Water attribute by 38%
Focus on Spd, Hp, Acc
2 - Sets | Nemesis, Focus, Energy
4 - Set | Swift
Focus on Spd, Atk, Hp, Def, Acc, Res
2 - Sets | Will
4 - Set | Violent
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
•The Anavel in Summoners War is a great versatile monster used in many different teams.
•Her 3rd skill is great for damage while also setting up your other damage dealers with DEF break and SPD slow.
•Her 2nd skill is great for sustain by healing and cleansing your whole team. This is great for R5!
•Her 1st skill gives her built in Violent Runes.
•Her Leader skill has a massive CR boost for water monsters. This is niche but still powerful.
•Her heal is based on her ATK which is annoying since she's a support monster.
GB12 (8/10): Her skillset makes her a good monster to have on your team in Giants B12 since she can remove the DEF break on your team while DEF breaking and slowing the giant and towers down.
DB12 (9/10): She serves the same role in Dragon's B12 as in GB12.
NB12 (0/10): She doesn't have enough multi hits to break through the Necro B12 shield.
SF10 (0/10): She isn't recommended here because you mainly want ATK bar pushback, Beneficial block, and nukers to take down the Steel Fortress B10.
PC10 (0/10): Her speed slow would be useful here, however, she has elemental disadvantage and your goal is to nuke down the Punisher Crypt B10 as quickly as possible.
Rift of Worlds (10/10): She is an excellent monster for the R5 as a healer and team cleanser.
Labyrinth (8/10): She serves the same role here as in GB12 and DB12.
Dimensional Hole (8/10): She is useful in the elemental restriction stages.
Arena (7/10): She can be used as a Lushen counter if you put her on nemesis to cut in.
Guild Wars (8/10): Anavel's skills are really useful against heavy Crowd Control comps.
RTA (8/10): She is an excellent counter to monsters like Hathor since she can wake everyone up. Make sure your other monsters are slower than her and have her on will runes so she does sleep.