Skillups Needed: 9 (Use DEVILMONS)
Heavenly Sword: Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Multiplier - 180% of the ATK + 270% of the DEF stat before reduction
Archangel's Blessing: Recovers an ally's HP by 50% and increases the Defense for 2 turns. (Reusable in 5 turns).
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Multiplier - none
Holy Water: Removes all harmful effects granted on all allies and recovers their HP by 50% each. In addition, increases the Attack Bar of all allies by 20% each and recovers 15% HP each turn for 3 turns by the no. of harmful effects removed on the allies who had their harmful effects removed. (Reusable in 5 turns).
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Multiplier - none
Leader Skill: Increase the HP of ally monsters with Water attribute by 50%.
Focus on Spd, Hp, Def, Acc
2 - Sets | Nemesis, Focus
4 - Set | Swift
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will
4 - Set | Violent
SPD / HP%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
•Ariel in Summoners War is a healing machine and is the ultimate Rica Counter!
•His 3rd skill cleanses and gives lots of healing.
•His 2nd skill heals any ally for 50% of the HP.
•His 1st skill is strips which is great for DB12.
•He has a huge hp leader skill.
•He is really stat heavy and needs good runes to shine.
•His base speed is terrible.
GB12 (1/10): Ariel doesn't offer enough and is not recommended for Giants B12.
DB12 (8/10): His 1st skill strips and his 3rd skill cleanses and heals making him great for DB12.
NB12 (0/10): He is not recommended in Necro B12 as he lacks any multi-hits.
SF10 (0/10): He is not recommended in Steel Fortress B10.
PC10 (1/10): He is not recommended for Punisher Crypt B10.
ToA (0/10): You want AoE Crowd Control units to farm ToA.
Rift of Worlds (10/10): He is an excellent front line tank, healer, and cleanser for R5. He can also be used to tank damage in the Fire Rift Beast.
Labyrinth (4/10): He is useful in some niche stages.
Dimensional Hole (7/10): He can be used here in the elemental restriction stage as a strong healer to keep your team alive.
Arena (5/10): He is used in niche situations. He is especially useful to counter Rica to cleanse and gain lots of healing.
Guild Wars (6/10): He is a useful monster to counter Rica or any monsters that apply a lot of AoE debuffs.
RTA (3/10): He has very niche uses here. In RTA you generally want a unit that offers more than just healing.