Skillups Needed: 8 (Use Family Skillups)
Spirit Throw: Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Multiplier - 380% the ATK stat -20 before reduction
Turbulence: Causes turbulence to set the enemy's Attack Bar to 0 and increases your Attack Bar by 50%. (Reusable in 4 turns).
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Multiplier - 600% of the ATK stat before reduction
Nightfall: Surrounds all enemies with night and puts them to sleep for 2 turns and prevents them from receiving beneficial effects for 2 turns. (Reusable in 7 turns).
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Multiplier - none
Leader Skill: Increase the Attack Speed of ally monsters by 19%.
Focus on Spd, Hp, Acc
2 - Sets | Focus
4 - Set | Swift
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will
4 - Set | Violent
HP% / DEF%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
•The Dark Sylph, Aschubel is a great control monster.
•He has the coveted SPD leader skill.
•He can put enemies to sleep, ad beneficial block, ATK bar strip, boost ATK bar, and CR buff!
•He's great for PvP as a budget Hathor if you don't have her.
•He's a damage dealer, but you build him more as a support.
GB12 (0/10): Aschubel isn't good for Giants B12 because you want AoE Crowd Control Monsters. Sleep won't be effective since they'll wake up when struck.
DB12 (0/10): Beneficial block isn't good for Dragons B12 because the towers cleanse the debuff.
NB12 (0/10): He doesn't have any multi hits to break through the Necro B12 shield.
ToA (5/10): He is good for niche stages especially against Ragdoll, Artamiel or Perna stages to keep them at bay.
Rift of Worlds (0/10): He does not offer enough to be useful here.
Labyrinth (4/10): He has the same uses here as he does in ToA.
Dimensional Hole (0/10): He's not recommend here.
Arena (1/10): He isn't really useful here for farming as you mainly need AoE cleave teams.
Guild Wars (8/10): Aschubel is a great crowd control unit to lock down the other monsters as you take down the main threat. Plus he has a useful SPD leader skill!
RTA (7/10): His leader skill and overall CC makes him a useful monster here. Make sure you bring a stripper with you to clear those pesky Will runes.