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Bulldozer summoners war banner.jpg

Fire Frankenstein

(Bulldozer)

Frankenstein-Fire.png
Bulldozer SW
bulldozer 2a icon.jpg

GRADE: 3-STAR

TYPE: DEFENSE

HOW TO GET: Unknown Scroll, Mystical Scroll, Social Summon, Fire Scroll, Temple of Wishes

GOOD FOR: Guild Content

Bulldozer 2A Summoners War.jpg

MAX STATS (6* & Awakened)
HP: 10050 ATK: 527 DEF: 615 SPD: 98
MAX STATS (
2nd Awakened)
HP: 11250 ATK: 593 DEF: 692 SPD: 98
AWAKENED BONUS
Increases Critical Rate by 15%
AWAKEN REQUIREMENTS

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PROGRESSION GUIDE.jpg

15 Mid    10 Low     10 Mid     5 Low 

VIDEO

VIDEO GUIDE

skills

BULLDOZER SKILLS

Skillups Needed: 14 (Use Family Skillups)

Hammer Punch: Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.

  • Lv.2 Harmful Effect Rate +5%

  • Lv.3 Damage +5%

  • Lv.4 Harmful Effect Rate +5%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +10%

  • Lv.7 Damage +15%

Multiplier - 180% of the DEF stat before reduction for 2-3 hits

 

Body Press: Crushes all enemies and decreases the Attack Bar of each enemy by 30%. The damage of this attack is proportionate to your MAX HP and Defense. (Reusable in 4 turns)

  • Lv.2 Damage +5%

  • Lv.3 Damage +10%

  • Lv.4 Damage +10%

  • Lv.5 Cooltime Turn -1

Multiplier - 125% of the DEF stat and 15% of the MAX HP stat before any reduction

 

Full Power Punch: Strikes with every last bit of power left in the body. This attack will ignore the target's Defense, but you will be stunned for 1 turn after performing this attack. The damage of this attack increases according to your Defense. (Reusable in 5 turns)

  • Lv.2 Damage +5%

  • Lv.3 Damage +10%

  • Lv.4 Damage +10%

  • Lv.5 Cooltime Turn -1

Multiplier - 160% x2 of the DEF stat before reduction

Leader Skill: Increase the Defense of ally monsters in Guild Content by 21%

2ND AWAKENED SKILLS

Skillups Needed: 5 (Use 2A Tractor)

Hammer Punch: Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 65% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.

  • Damage +5%

  • Damage +10%

Multiplier - 2.04*{DEF} x2

 

Body Press: Crushes all enemies and decreases the Attack Bar of each enemy by 30%. The damage of this attack is proportionate to your MAX HP and Defense. (Reusable in 4 turns)

  • Damage +5%

  • Damage +15%

Multiplier - 0.18*{MAX HP} + 1.5*{DEF}

 

Full Power Punch: Strikes with every last bit of power left in the body. This attack will ignore the target's Defense, but you will be stunned for 1 turn after performing this attack. The damage of this attack increases according to your Defense. (Reusable in 5 turns)

  • Damage +10%

Multiplier - 1.7*{DEF} x2

Leader Skill: Increase the Defense of ally monsters in Guild Content by 21%

Save 100's of Hours and Make 10x Faster Progress!

runes

BULLDOZER RUNES / BUILDS

General Build

Focus on Def, CR, CD, Acc

2 - Sets | Guard, Blade

4 - Set | Rage

 

RUNE GUIDE.jpg
RUNE EMPTY.png

DEF%

DEF%

CD%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. Check out our advance Rune Guide to get more specific builds for different parts of the game. 
 

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:
•The Fire Frankenstein, Bulldozer is a POWERFUL nuker with his defense breaking 3rd skill. 
•After Awakening, he gains Crit Rate making his damage output easier to rune. 
•He has great base HP for a Nat 3. 

Weakness:
•Bulldozer is reliant on monsters such as Imesety, Racuni or Olivia to be effective. 
•He stuns himself after 3rd skill (Will runes will prevent this). 
•He has a low base speed. 
•He needs defense towers to be maxed to get the most out of him. 
•Defense Break monsters are his worst nightmare.
 

notes

RANKING

GB10/GAH (0/10): He is not recommended in Giants. 

DB10/DAH (0/10): He is not usable in Dragons.

NB12 (0/10): He doesn't have enough multi hits to break through the Necro boss' shield.

SB10 (0/10): He doesn't offer enough to be useful here. 

SF10 (0/10): He doesn't offer enough to be useful here. 

PC10 (0/10): He doesn't offer enough to be useful here. 

ToA (0/10): He doesn't offer enough CC to be useful here.

 

Rift of Worlds (0/10): He has no uses here.

 

Labyrinth (0/10): He doesn't offer enough CC to be useful here.

 

Dimensional Hole (0/10): He doesn't offer enough CC to be useful here.

 

Arena (0/10): He's not useful here because you want AoE cleave teams to farm Arena. 

 

Guild Wars (10/10): Ignore DEF are super useful in cleave teams for guild offense. He is often paired with Copper

 

RTA (2/10): He can be used here, but there are better monsters for RTA.

Ranking
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