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Copper summoners war banner.jpg

Wind Living Armor

(Copper)

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Copper SW
copper 2a icon.jpg

GRADE: 3-STAR

TYPE: DEFENSE

HOW TO GET: Unknown Scroll, Mystical Scroll, Social Summon, Wind Scroll, Temple of Wishes

GOOD FOR: Guild Content, Water Rift Beast

Copper 2A Summoners War.jpg
PROGRESSION GUIDE.jpg

MAX STATS (6* & Awakened)
HP: 9555 ATK: 483 DEF: 692 SPD: 98
MAX STATS (
2nd Awakened)
HP: 10215 ATK: 571 DEF: 780 SPD: 98
AWAKENED BONUS
Increases Resistance by 25%
AWAKEN REQUIREMENTS

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15 Mid    10 Low     10 Mid     5 Low 

VIDEO

VIDEO GUIDE

skills

COPPER SKILLS

Skillups Needed: 16 (Use Family Skillups)

Pulverize: Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.

  • Lv.2 Harmful Effect Rate +5%

  • Lv.3 Damage +5%

  • Lv.4 Harmful Effect Rate +10%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +10%

  • Lv.7 Damage +10%

  • Lv.8 Harmful Effect Rate +10%

Multiplier - 200% of ATK stat and 240% of the DEF stat before any reduction

 

Spinning Smash: Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns)

  • Lv.2 Damage +10%

  • Lv.3 Damage +10%

  • Lv.4 Damage +10%

  • Lv.5 Cooltime Turn -1

  • Lv.6 Cooltime Turn -1

Multiplier - 300% of DEF stat before reduction

 

Thunder Strike: Strikes an enemy with thunder. The damage increases according to your Defense and ignores the target's Defense if it is lower than 50% of your Defense. (Reusable in 5 turns)

  • Lv.2 Damage +10%

  • Lv.3 Damage +10%

  • Lv.4 Damage +10%

  • Lv.5 Cooltime Turn -1

Multiplier - 300% of ATK stat and 300% of the DEF stat before any reduction

Leader Skill: none

2ND AWAKENED SKILLS

Skillups Needed: 5 (Use 2A Iron & Nickel)

Pulverize: Strikes the enemy with a hammer to inflict damage in proportion to your Defense and stuns the target for 1 turn with a 50% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns.

  • Damage +5%

  • Damage +15%

Multiplier - 4.3*{DEF}

 

Spinning Smash: Swings the hammer, attacking all enemies to inflict damage in proportion to your Defense and decreasing their Defense for 2 turns. (Reusable in 3 turns).

  • Damage +5%

  • Damage +15%

Multiplier - 3.7*{DEF}

 

Thunder Strike: Strikes an enemy with thunder. The damage increases according to your Defense and ignores the target's Defense if it is lower than 50% of your Defense. (Reusable in 5 turns)

  • Damage +10%

Multiplier - 3.3*{ATK} + 3.3*{DEF}

Leader Skill: none

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runes

COPPER RUNES / BUILDS

General Build

Focus on Def, CR, CD, Acc

2 - Sets | Guard, Blade

4 - Set | Rage

 

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RUNE EMPTY.png

DEF%

DEF%

CD%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. Check out our advance Rune Guide to get more specific builds for different parts of the game. 
 

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•The Wind Living Armor, Copper is a POWERFUL nuker with his defense breaking 3rd skill. 

•After Awakening, it's easy to max his resistance.

•He has great base defense for a Nat 3 making him easier to rune. 

Weakness:

•Copper is reliant on monsters such as Imesety, Racuni or Olivia to be effective. 

•He has a low base speed. 

•He needs defense towers to be maxed to get the most out of him. 

•Defense Break monsters are his worst enemy. 

notes

RANKING

GB10/GAH (0/10): He is not recommended in Giants. 

DB10/DAH (0/10): He is not usable in Dragons because he doesn't offer enough and is a wind monster.

NB12 (0/10): He is pretty useless in Nerco because he has no Multi-Hits.

SB10 (0/10): He doesn't offer enough to be useful here. 

SF10 (0/10): He doesn't offer enough to be useful here. 

PC10 (0/10): He doesn't offer enough to be useful here. 

ToA (0/10): He doesn't offer enough CC to be useful here.

 

Rift of Worlds (9/10): Copper is useful here as a damage dealer and front line tank for the Water Rift Beast. 

 

Labyrinth (0/10): He doesn't offer enough CC to be useful here.

 

Dimensional Hole (0/10): He doesn't offer enough CC to be useful here.

 

Arena (0/10): He's not useful here because you want AoE cleave teams to farm Arena. 

 

Guild Wars (10/10): Defense breaks are super useful in cleave teams for guild offense. He is often paired with Bulldozer

 

RTA (2/10): He can be used here, but there are better monsters for RTA.

Ranking
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