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Wind Living Armor
(Copper)


GRADE: 3-STAR
TYPE: DEFENSE
HOW TO GET: Unknown Scroll, Mystical Scroll, Social Summon, Wind Scroll, Temple of Wishes
GOOD FOR: Guild Content, Water Rift Beast

VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING

VIDEO GUIDE
COPPER SKILLS
Skillups Needed: 16 (Use Family Skillups)
Pulverize: Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.
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Lv.2 Harmful Effect Rate +5%
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Lv.3 Damage +5%
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Lv.4 Harmful Effect Rate +10%
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Lv.5 Damage +10%
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Lv.6 Harmful Effect Rate +10%
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Lv.7 Damage +10%
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Lv.8 Harmful Effect Rate +10%
Multiplier - 200% of ATK stat and 240% of the DEF stat before any reduction
Spinning Smash: Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns)
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Lv.2 Damage +10%
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Lv.3 Damage +10%
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Lv.4 Damage +10%
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Lv.5 Cooltime Turn -1
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Lv.6 Cooltime Turn -1
Multiplier - 300% of DEF stat before reduction
Thunder Strike: Strikes an enemy with thunder. The damage increases according to your Defense and ignores the target's Defense if it is lower than 50% of your Defense. (Reusable in 5 turns)
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Lv.2 Damage +10%
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Lv.3 Damage +10%
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Lv.4 Damage +10%
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Lv.5 Cooltime Turn -1
Multiplier - 300% of ATK stat and 300% of the DEF stat before any reduction
Leader Skill: none
COPPER RUNES
End Game
Focus on Spd, CR, CD, Def, Res
2 - Sets | Will
4 - Set | Violent
Early-Mid Game
Focus on CR, CD, Def
2 - Sets | Blade, Guard
4 - Set | Rage

DEF%
SPD / DEF%
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
STRENGTHS/WEAKNESSES
Strengths:
•The Wind Living Armor, Copper is a POWERFUL nuker with his defense breaking 3rd skill.
•After Awakening, it's easy to max his resistance.
•He has great base defense for a Nat 3 making him easier to rune.
Weakness:
•Copper is reliant on monsters such as Imesety, Racuni or Olivia to be effective.
•He has a low base speed.
•He needs defense towers to be maxed to get the most out of him.
•Defense Break monsters are his worst enemy.
RANKING
GB12 (7/10): Copper can be used in early teams to deal damage and tank the boss.
DB12 (0/10): He is not usable in DB10 because he doesn't offer enough and is a wind monster.
NB12 (0/10): He is pretty useless in Nerco B12 because he has no Multi-Hits.
SF10 (0/10): He doesn't offer enough to be useful here.
PC10 (0/10): He doesn't offer enough to be useful here.
ToA (0/10): He doesn't offer enough CC to be useful here.
Rift of Worlds (9/10): Copper is useful here as a damage dealer and front line tank for the Water Rift Beast.
Labyrinth (0/10): He doesn't offer enough CC to be useful here.
Dimensional Hole (0/10): He doesn't offer enough CC to be useful here.
Arena (0/10): He's not useful here because you want AoE cleave teams to farm Arena.
Guild Wars (10/10): Defense breaks are super useful in cleave teams for guild offense. He is often paired with Bulldozer.
RTA (2/10): He can be used here, but there are better monsters for RTA.