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Fire Weapon Master

Fire Weapon Master.png
Carlos SW.png

HOW TO GET: Mystical Scroll, Temple of Wishes, Fire Scroll, Legendary Scroll
GOOD FOR: PvP in General, NB12, SF10

Carlos Fire Weapon Master.jpg

MAX STATS (6* & Awakened)
HP: 10215 ATK: 823 DEF: 637 SPD: 102
Increases CRI Rate by 15%

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20 High    10 Mid     15 High     5 Mid 



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Skillups Needed: 10 (Use Devilmons)

Glaive Slash: Attacks the enemy 2 times to disturb the target's HP recovery for 2 turns with a 30% chance each.

  • Damage +5%

  • Effect Rate +5%

  • Damage +10%

  • Damage +10%

  • Effect Rate +15%

Multiplier: 1.9*{ATK} x2


Weakness Shot: Attacks the enemy to leave a Branding effect for 2 turns and attacks 3 more times. The damage increases as the enemy's HP condition is bad. (Reusable in 4 turns).

  • Damage +5%

  • Damage +10%

  • Damage +10%

  • Damage +10%

  • Cooltime Turn -1

Multiplier: {ATK}*(3.1 - 1.2*{Target Current HP %}) x4


Collect Weapons (Passive): Your Attack Bar increases by 100% when an enemy or ally dies, and your Attack Power increases by up to 300% equal to half of the dead target's Attack Power. [Automatic Effect]

Multiplier: none

Leader Skill: Increase the Critical Rate of ally monsters by 24%.



Early-Mid Game

Focus on Atk, CR, CD, Acc

2 - Sets | Blade

4 - Set | Fatal, Rage

End Game 

Focus on Spd, Atk, CR, CD, Acc

2 - Sets | Will

4 - Set | Violent




CD% / CR%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 


If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.


John Build Tips
His build is pretty standard for a damage dealer with lots of ATK, CR, CD and some ACC for the Brand. 

As you progress into the late game you'll need to add more speed over time.

Recommended Artifacts: 

  • DMG Dealt on Wind+

  • DMG Received from Water-

  • [Skill 1] Accuracy +

  • [Skill 2] Accuracy +

  • ATK Increasing Effect +

  • SPD Increasing Effect +

  • CRIT DMG Received -

  • Add'l DMG Proportional to ATK

Learn About Runes, Drop Locations, and More!


•Carlos in Summoners War has a unique passive that allows him to do better over time since killing an enemy allows him to absorb their ATK power. 
•All of his skills are Multi Hits which makes him useful in Necro B12.
•His first skill heal blocks. 
•His 2nd skill does branding which is great for additional damage. 

•His passive requires you to kill an enemy, which is OK since there are better damager dealers out there with more output with less requirements. 



GB12 (0/10): He has elemental disadvantage in Giants B12.

DB12 (2/10): He can be used in Dragons B12 if you are low on damage dealers, but there are better options.


NB12 (8/10): All of his skills are multi hits which is great for breaking through the boss' shield. Also his branding helps for faster dungeon runs. 

SF10 (8/10): He has elemental advantage and can be used to deal good damage in Steel Fortress B10.

PC10 (5/10): He can be used here, but there are better options. 

ToA (4/10): He lacks CC to be very useful here.

Rift of Worlds (1/10): His passive is useless here.

Labyrinth (3/10): He can be used in some niche stages, but you want monsters with more CC to farm Lab. 

Dimensional Hole (1/10): He is not recommended here.

Arena (6/10): Generally you want AoE Cleave teams to farm Arena, but he can be used in Niche comps as you climb the ranks. 

Guild Wars (7/10): He is good on offense to nuke down the threat while absorbing their attack to finish off the rest of the defense. 


RTA (9/10): He really shines here to stack damage since the battles tend to last longer. 

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