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chakra summoners war banner.jpg

Wind Indra
(Chakra )

Chakra Wind Indra Summoners War Icon.png

GRADE: 5-STAR
TYPE: Attack
HOW TO GET: Mystical Scroll, Temple of Wishes, Wind Scroll, Legendary Scroll
GOOD FOR: GB10, SF10, ToA, Lab, Dimensional Hole, PvP in General

Chakra Wind Indra Summoners War.jpg
PROGRESSION GUIDE.jpg

MAX STATS (6* & Awakened)
HP: 10215 ATK: 867 DEF: 593 SPD: 106
AWAKENED BONUS
New Skill [The Wind Thunderer]
AWAKEN REQUIREMENTS

high wind essence.png

20 High    10 Mid     15 High     5 Mid 

VIDEO

VIDEO GUIDE

Stuck in Early Game? Want to make Insane Progress?

skills

CHAKRA SKILLS

Skillups Needed: 11 (Use Devilmons)

Thunder Shot: Attacks the enemy and decreases its Attack Bar by 30% with a 50% chance. When used during the Thunderer state, you attack additionally with lower damage to enemies of the same attribute as the target.

  • Damage +5%

  • Effect Rate +5%

  • Damage +5%

  • Effect Rate +10%

  • Damage +10%

Multiplier - 3.6*{ATK}

 

Wild Bolt: Attacks all enemies and decreases their Attack Power for 2 turns with a 70% chance. When used during the Thunderer state, leaves a Branding effect for 2 turns with a 40% chance. (Reusable in 4 turns).

  • Damage +5%

  • Damage +10%

  • Damage +10%3

  • Effect Rate +10%

  • Cooltime Turn -1

Multiplier - 4.4*{ATK}

 

Might · Hurricane (Passive): Deals additional damage that's proportionate to your Attack Speed when you attack the enemy and removes 1 beneficial effect from the enemy with a slower Attack Speed than yours. If the damage dealt on your turn during the Thunderer state is 15% or above of the target's MAX HP, increases the duration of the Thunderer state for 1 turn. [Automatic Effect]

Multiplier - none

The Wind Thunderer: Falls under the Thunderer state that enhances your skills for 3 turns and instantly gains another turn. In addition, your Attack Speed increases by 100%. Once the Thunderer state ends, you become stunned for 1 turn. (Reusable in 5 turns).

  • Cooltime Turn -1

Multiplier - none

CHAKRA THUNDER STATE

Thunder Shot: Attacks the enemy and decreases its Attack Bar by 30% with a 50% chance. When used during the Thunderer state, you attack additionally with lower damage to enemies of the same attribute as the target.

  • Damage +5%

  • Effect Rate +5%

  • Damage +5%

  • Effect Rate +10%

  • Damage +10%

Multiplier - 13.6*{ATK}

 

Wild Bolt: Attacks all enemies and decreases their Attack Power for 2 turns with a 70% chance. When used during the Thunderer state, leaves a Branding effect for 2 turns with a 40% chance. (Reusable in 4 turns).

  • Damage +5%

  • Damage +10%

  • Damage +10%

  • Effect Rate +10%

  • Cooltime Turn -1

Multiplier - 4.4*{ATK}

 

Might · Hurricane (Passive): Deals additional damage that's proportionate to your Attack Speed when you attack the enemy. While under the Thunderer state, decreases your skill cooldown by 1 turn if the damage inflicted against the enemy is 30% or above of the target's MAX HP. [Automatic Effect]

Multiplier - none

The Sea Thunderer: Falls under the Thunderer state that enhances your skills for 3 turns and instantly gains another turn. In addition, your Attack Speed increases by 30%, up to 150%, whenever you use [The Wind Thunderer]. Once the Thunderer state ends, you become stunned for 1 turn. (Reusable in 5 turns).

  • Cooltime Turn -1

Multiplier - none

CHAKRA RUNES

Damage Build

Focus on Spd, ATK, CR, CD, Acc

2 - Sets | Focus, Blade

4 - Set | Rage, Fatal, Swift

 

Utility Build

Focus on Spd, ATK, CR, CD, Acc

2 - Sets | Will

4 - Set | Violent, Despair, Swift

 

RUNE GUIDE.jpg
RUNE EMPTY.png

SPD

ATK%

CD%/CR%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:
•The Wind Indra, Chakra is an End Game DPS unit Summoners War!
•His 1st skill pushes back attack bar and has partial AoE.
•His 2nd is AoE, Decrease ATK power, and leaves a brand.
•His passive stacks his damage based off his ATK Speed.

Weakness:
•He stuns himself once the Thunderer state ends.
•He needs really good end game runes to be useful.

notes

RANKING

GB10 (7/10): Chakra is a good damage dealer that also helps to increase survival rates in Giants. Don't put too much stats in SPD as he still needs to do damage off ATK. 

DB10 (0/10): He has elemental disadvantage and isn't recommended for Dragons Lair. 

NB10 (0/10): He doesn't have enough multi hits to break through the boss' shield in Necro B10.

SB10 (7/10): Chakra provides branding which helps speed up your runs in Spiritual Realm B10.

SF10 (7/10): He serves the same role here as he does for SB10.

PC10 (0/10): ATK pushback is not good against the Punisher Crypt B10.

ToA (8/10): His skills are definitely useful here as he is both CC and DPS. 

Rift of Worlds (8/10): His brand, damage, and ATK Decrease is useful here in both Wind and R5.

Labyrinth (8/10): He has the same role as he does in ToA.

Dimensional Hole (8/10): He is useful in the star, elemental, and type restriction stages. 

Arena (8/10): He is useful in a cleave team to farm arena. 

Guild Wars (9/10): He is good on Offense since he can crowd control, and deal damage. 

RTA (9/10): Damage dealers that offer more than just damage are really valuable in RTA. He boosts survivability while increasing damage against your opponents. 

Ranking
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