Water Jack-o'-Lantern

(Chilling)

AWAKENED MATERIALS:

AWAKENED BONUS:

Leader Skill

LEADER SKILLS:

Increases the Accuracy of ally monsters in the Dungeons by 40%.

AWAKEN / LEADER SKILLS

High      Mid       High     Mid 

MAX STATS | HP: 9225 ATK: 736 DEF: 626 SPD: 101

GOOD FOR | DB10, Guild Wars Offense, World Arena

HOW TO GET | Mystical Scroll, Mystical Summon, Water Scroll, Legendary Scroll, Temple of Wishes

SKILLS:

Trickster: Attacks an enemy 3 times. Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. This attack will deal more damage according to your Attack Speed.

  • Lv.2 Damage +5%

  • Lv.3 Damage +5%

  • Lv.4 Harmful Effect Rate +10%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +10%

  • Lv.7 Damage +15%

Multiplier - ((SPD + 180) / 2.3)% of the ATK stat per hit for 3 hits before reduction

 

Song of the Night Wind: Increases the Attack Speed and Critical Rate of all allies for 2 turns. (Reusable in 4 turns)

  • Lv.2 Cooltime Turn -1

Multiplier - None

 

The Cunning (Passive): Steals a beneficial effect from the enemy target when landing an attack. Your Attack Speed increases according to the number of beneficial effects currently on you. [Automatic Effect]

Multiplier - None

 

RUNE RECOMMENDATIONS

 

Beginner: Focus on Spd, Hp, Acc

2 - Sets

  • Focus

  • Energy

  • Endure

  • Nemesis

4 - Set

  • Swift

 

End Game(support): Focus on Spd, Hp, Acc

2 - Sets

  • Focus

  • Will

  • Nemesis

  • Endure

4 - Set

  • Violent

End Game(damage): Focus on Atk, CR, CD, Acc

2 - Sets

  • Blade

  • Revenge

  • Will

4 - Set

  • Violent

ACC%

SPD

HP%

*Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 

 

If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.

 
 

STRENGTHS/WEAKNESSES

Strengths:

•The Water Jack-o'-Lantern, Chilling consistent strips makes him a great assest in DB10. 

•His passive has a 100% chance to activate.

•His speed scaling makes it easier to deal good damage as well as being fast.  

•His 2nd skill is a good team buff. 

 

Weakness:

•Chilling is a very squishy monster.

•Even though he's an attack-type, his damage isn't great. 

 

*If you want to learn what monsters to use with Chilling in Summoners War, here is the best DB10 guide that will walk you through your first teams for this dungeon.

Learn from the Masters at SW Masters Guide!

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