Water Dragon Knight
MAX STATS (6* & Awakened)
HP: 13005 ATK: 681 DEF: 593 SPD: 100
Increase Crit Rate by 15%
20 High 10 Mid 15 High 5 Mid
Skillups Needed: 9 (Use DEVILMONS)
Dragon's Might: Inflicts continuous damage for 2 turns if you land a Critical Hit.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Multiplier - 430% of the ATK stat before reduction
Justice: Channels burning rage to inflict great damage to an enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns)
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Multiplier - 800% of the ATK stat when all allies are alive and up to 1240% when 4 allies are dead
Flow (Passive): Gains Immunity against HP recovery disturbance effects and removes 1 harmful effect except inability effect and recover 15% HP at the end of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect]
Multiplier - 13% of the number of hit points at the time of attack before reduction. The additional damage is added in after all other multipliers, including critical damage, have been applied.
Leader Skill: Increases the HP of ally monsters with Water attribute by 50%.
Focus on Spd, Atk, CR, CD, HP
2 - Sets | Nemesis, Revenge
4 - Set | Swift, Vampire
Focus on Spd, Atk, CR, CD, Hp, Def, Res
2 - Sets | Will
4 - Set | Violent
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
ATK% / HP%
•The Water Dragon Knight, Chow is a great self sustaining monster and tanky bruiser.
•His second skill can do damage through shield invincibility!
•He has a huge HP leader skill for water types.
•He can be used for a safe/reliable Faimon farmer.
•He has a passive cleanse.
•His attack greatly increases if your ally dies.
•Chow requires great runes to truly shine.
GB10 (6/10): Chow is a good damage dealer for early Giants B10 teams until you get better monsters.
DB10 (6/10): He serves the same role here as in GB10.
NB10 (0/10): He lacks any multi hits to break through the boss' shield.
ToA (0/10): He lacks AoE attacks and is not useful here.
Rift of Worlds (7/10): He can be used as a sustaining damage dealer in R5. His leader skill improves the survival rate of your team in Fire Rift Beast.
Labyrinth (2/10): He can be used here but there are better options.
Dimensional Hole (10/10): He is great for the elemental restriction stage.
Arena (7/10): Chow is a good damage dealer, however, you mainly want cleave teams to farm Arena.
RTA (9/10): He serves a similar role here as in Guild content and is great against fire heavy teams.