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Dark Deathknight

(Dias)

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Dias SW

GRADE: 4-STAR

TYPE: Support

TYPE: Scroll of Light & Darkness, Temple of Wishes

GOOD FOR: R5, Early Dungeons, Early PvP

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MAX STATS (6* & Awakened)

HP: 9885 ATK: 637 DEF: 681 SPD: 101

AWAKENED BONUS

Increases Resistance by 25%

AWAKEN REQUIREMENTS 

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10 High    20 Mid     5 High     15 Mid 

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VIDEO

VIDEO GUIDE

Stuck in Early Game? Want to make Insane Progress?

skills

DIAS SKILLS

Skillups Needed: 10 (Use Family Skillups)

Deadly Blow: Disturbs the target's HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy's attribute.

  • Lv.2 Damage +10%

  • Lv.3 Harmful Effect Rate +10%

  • Lv.4 Damage +10%

  • Lv.5 Harmful Effect Rate +10%

  • Lv.6 Damage +10%

  • Lv.7 Harmful Effect Rate +10%

Multiplier - 400% of the ATK stat before reduction

 

 

Check and Destroy: Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. This attack will deal more damage according to your MAX HP. (Reusable in 3 turns)

  • Lv.2 Damage +10%

  • Lv.3 Harmful Effect Rate +10%

  • Lv.4 Damage +10%

  • Lv.5 Harmful Effect Rate +15%

Multiplier - 100% of the ATK stat and 14% of max HP

 

Control (Passive): Decreases the chances of receiving a Critical Hit by 50%, reduces the damage received from Light attribute by 50%, and reduces the damage that other allies receive by 15%. This effect doesn't accumulate with other damage reduction effect skills. [Automatic Effect]

Leader Skill: Increases the Resistance of ally monsters by 30%.

DIAS RUNES

Early-Mid Game

Focus on Hp, Def, Acc

2 - Sets | Energy, Guard, Revenge, Will

4 - Set | Violent

 

R5 Build 

Focus on Hp, Def, Acc, Res

2 - Sets | Energy, Guard, Fight, Determination, Enhance, Accuracy, Revenge, Tolerance​​

4 - Set | none necessary

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HP% / DEF%

HP% / DEF%

HP% / DEF%

*Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•The Dark Death Knight, Dias is great for a front line tank in R5 due to his very tanky passive. 

•Since he doesn't need Spd, Atk, Cr, or Cd, in R5, he's relatively easy to rune.

•He is used in PvP Defense because he reduces incoming damage to all allies.

•He has a strong base defense.

•He gains resistance on awakening and has a useful resistance leader skill.  

•He has good debuffs for raids.

 

Weakness:

•Dias is a low damage dealer.

•His base HP isn't good.

*If you want to learn what monsters to use with Dias in Summoners War, check out this in-depth R5 guide that will walk you through team builds and how to rune for Raids.

notes

RANKING

GB12 (4/10): Dias is great for breaking into Early Giant's B12 with good survival rates. 

DB12 (4/10): He has a similar role in Dragon's B10 as in GB10, you really would only use him in your early teams.

NB12 (0/10): He is not recommended here since he doesn't have any multi hits for the boss' shield.

ToA (0/10): He has no real use here.

Rift of Worlds (10/10): Dias shines in R5 due to his passive which reduces damage dealt to your team. He's a staple to nearly every Raid team. 

Labyrinth (0/10): He has very little use here.

Dimensional Hole (0/10): He is not recommended here.

 

Arena (0/10): He serves no purpose here.

Guild Wars (3/10): He can be used in some early team comps.

RTA (0/10): He serves no purpose here.

Ranking
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