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Dark Deathknight
(Dias)


GRADE: 4-STAR
TYPE: Support
TYPE: Scroll of Light & Darkness, Temple of Wishes
GOOD FOR: R5, Early Dungeons, Early PvP

VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
MAX STATS (6* & Awakened)
HP: 9885 ATK: 637 DEF: 681 SPD: 101
AWAKENED BONUS
Increases Resistance by 25%
AWAKEN REQUIREMENTS

10 High 20 Mid 5 High 15 Mid

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DIAS SKILLS
Skillups Needed: 10 (Use Family Skillups)
Deadly Blow: Unleashes a fatal blow on an enemy, disturbing the target's HP recovery for 2 turns with a 50% chance.
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Lv.2 Damage +10%
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Lv.3 Harmful Effect Rate +10%
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Lv.4 Damage +10%
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Lv.5 Harmful Effect Rate +10%
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Lv.6 Damage +10%
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Lv.7 Harmful Effect Rate +10%
Multiplier - 400% of the ATK stat before reduction
Check and Destroy: Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. This attack will deal more damage according to your MAX HP. (Reusable in 3 turns)
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Lv.2 Damage +10%
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Lv.3 Harmful Effect Rate +10%
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Lv.4 Damage +10%
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Lv.5 Harmful Effect Rate +15%
Multiplier - 100% of the ATK stat and 14% of max HP
Control (Passive): Decreases the chances of receiving a Critical Hit by 50% and reduces the damage that other allies receive by 15%. Doesn't stack up with other damage reduction effects. [Automatic Effect]
Leader Skill: Increases the Resistance of ally monsters by 30%.
DIAS RUNES
Early-Mid Game
Focus on Hp, Def, Acc
2 - Sets | Energy, Guard, Revenge, Will
4 - Set | Violent
R5 Build
Focus on Hp, Def, Acc, Res
2 - Sets | Energy, Guard, Fight, Determination, Enhance, Accuracy, Revenge, Tolerance
4 - Set | none necessary

HP% / DEF%
*Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
HP% / DEF%
HP% / DEF%

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STRENGTHS/WEAKNESSES
Strengths:
•The Dark Death Knight, Dias is great for a front line tank in R5 due to his very tanky passive.
•Since he doesn't need Spd, Atk, Cr, or Cd, in R5, he's relatively easy to rune.
•He is used in PvP Defense because he reduces incoming damage to all allies.
•He has a strong base defense.
•He gains resistance on awakening and has a useful resistance leader skill.
•He has good debuffs for raids.
Weakness:
•Dias is a low damage dealer.
•His base HP isn't good.
*If you want to learn what monsters to use with Dias in Summoners War, check out this in-depth R5 guide that will walk you through team builds and how to rune for Raids.
RANKING
GB12 (4/10): Dias is great for breaking into Early Giant's B12 with good survival rates.
DB12 (4/10): He has a similar role in Dragon's B10 as in GB10, you really would only use him in your early teams.
NB12 (0/10): He is not recommended here since he doesn't have any multi hits for the boss' shield.
ToA (0/10): He has no real use here.
Rift of Worlds (10/10): Dias shines in R5 due to his passive which reduces damage dealt to your team. He's a staple to nearly every Raid team.
Labyrinth (0/10): He has very little use here.
Dimensional Hole (0/10): He is not recommended here.
Arena (0/10): He serves no purpose here.
Guild Wars (3/10): He can be used in some early team comps.
RTA (0/10): He serves no purpose here.