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Eshir summoners war banner.jpg

Light Werewolf

(Eshir)

Light Werewolf.png
Eshir SW.png
Eshir 2A.png

GRADE: 3-STAR

TYPE: HP

HOW TO GET: Scroll of Light & Darkness, Temple of Wishes

GOOD FOR: PvP, Dimensional Hole

ESHIR Light Werewolf.jpg
PROGRESSION GUIDE.jpg

MAX STATS (6* & Awakened)

HP: 12840 ATK: 472 DEF: 483 SPD: 115

MAX STATS (2nd Awakened)

HP: 13170 ATK: 571 DEF: 582 SPD: 115

AWAKENED BONUS

Increases Attack Speed by 15

AWAKEN REQUIREMENTS

mid light essence.png

15 Mid    10 Low     10 Mid     5 Low 

VIDEO

VIDEO GUIDE

Stuck in Early Game? Want to make Insane Progress?

skills

ESHIR SKILLS

Skillups Needed: 11 (Use Family Skillups)

Merciless Claws: Attacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.

  • Lv.2 Damage +5%

  • Lv.3 Damage +5%

  • Lv.4 Damage +5%

  • Lv.5 Damage +15%

Multiplier - 370% + 50 of ATK stat before reduction

Predator's Cry: Recovers the HP of all allies by 15% each and increases their Attack Speed for 2 turns. (Reusable in 4 turns).

  • Lv.2 Recovery +10%

  • Lv.3 Recovery +10%

  • Lv.4 Recovery +10%

  • Lv.5 Cooltime Turn -1

Multiplier - none

 

Massacre: Violently attacks the enemy 4 times to inflict damage proportionate to my MAX HP and removes a beneficial effect with a 50% chance for each attack. The cooltime resets if the enemy dies. (Reusable in 5 turns).

  • Lv.2 Recovery +10%

  • Lv.3 Cooltime Turn -1

  • Lv.4 Cooltime Turn -1

Multiplier - 12% of MAX HP x4

Leader Skill: Increase the HP of ally monsters in Guild Content by 21%

2ND AWAKENED SKILLS

Skillups Needed: 4 (Use 2A Werewolf except Vigor/Eshir)

Merciless Claws: Attacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.

  • Lv.2 Damage +5%

  • Lv.3 Damage +15%

Multiplier - 450% of ATK stat before reduction

Predator's Cry: Recovers the HP of all allies by 20% each and increases their Attack Speed for 2 turns. In addition, decreases the chances of allies receiving Critical Hits for 2 turns. (Reusable in 3 turns).

  • Lv.2 Recovery +20%

Multiplier - none

 

Massacre: Violently attacks the enemy 4 times to inflict damage proportionate to my MAX HP and removes a beneficial effect with each attack. If you successfully remove a beneficial effect, the damage inflicted by the remaining attacks will be increased by 20%, and the cooldown time will reset if the enemy dies. (Reusable in 3 turns).

  • Lv.2 Damage +10%

Multiplier - 12% of MAX HP x4

Leader Skill: Increase the Defense of ally monsters in Guild Content by 21%

runes

ESHIR RUNES

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HP% / SPD

CD% / CR%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

HP%

End Game

Focus on Spd, CR, CD, HP, Def, Acc, Res

2 - Sets | Will, Shield, Revenge

4 - Set | Violent

Early-Mid Game

Focus on Spd, CR, CD, HP, Acc

2 - Sets | Energy, Guard, Focus, Nemesis, Revenge

4 - Set | Vampire

 

RUNE GUIDE.jpg

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•The Light Werewolf, Eshir is a beefy bruiser that deals a lot of damage!

•His 3rd skill Strips and attacks 4 times. The damage is based on your MAX HP and resets if you kill your opponent.

•He has a heal and SPD buff. 

•His 1st skill disturbs HP. 

•He has good base SPD and HP. 

•He is an amazing PvP monster and is one of the best for Special Leagues.

•He only really needs his 3rd skill Maxed. Otherwise he does his job just fine. 

Weakness:

•Eshir needs good runes to shine as he is stat heavy. 

notes

RANKING

GB12 (7/10): Eshir is a good monster for Giants B12 because he can sustain with his heal, SPD buff, and strip the boss' ATK Buff. 

DB12 (8/10): For the same reason as in GB12, he is used for Dragons B12. His strip for the immunity is great and you should always have at least 2 strippers to make your runs more consistent. 

NB12 (0/10): He isn't recommended here since he lacks enough multi-hits to break through the Necro B12 shield. Also his SPD buff doesn't matter against the boss. 

SF10 (5/10): He can be used to tank out the boss while your other monsters apply Beneficial block and ATK bar strip.

PC10 (8/10): He is a good damage dealer here and can survive being hit by the boss. 

ToA (0/10): Again no AoE, no real use.

Rift of Worlds (9/10): He can be used as a front line tank that does damage in R5, Fire, Water, Wind, Dark, and Light Rift Beasts. He also applies a HP disturb debuff, SPD buff, and Heals.

Labyrinth (0/10): He is not recommended here.

Dimensional Hole (10/10): He is an excellent monster here for multiple stages to do damage, tank, and strip. 

Arena (0/10): You want AoE cleave teams to farm Arena. 

Guild Wars (10/10): He truly shines in guild wars both as an offense and defense tank. On offense he is used for both absorb damage while dishing it out. He's special because he is a tank and nuke at the same time. He's also a great counter for Theomars to strip his endure. 

RTA (10/10): Eshir is a top notch monster for RTA especially for Special League. Bruisers are very popular, and he serves as a bruiser and nuke at the same time, while also supplying buffs and is a stripper!

Ranking
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