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fami summoners war banner.jpg

Light Magical Archer
(Fami)

light magical archer icon.jpg
Fami icon.jpg

GRADE: 3-STAR
TYPE: Attack
HOW TO GET: Ancient Magic Shop
GOOD FOR: GB10, GAH, DB10, DAH, SF10, PC10, R5, PvP, Dimensional Hole 
SUMMONERS WAR GUIDES

fami light magical archer summoners war.jpg

MAX STATS (6* & Awakened)
HP: 8895 ATK: 747 DEF: 472 SPD: 105
AWAKENED BONUS
Leader Skill
AWAKEN REQUIREMENTS 

PROGRESSION GUIDE.jpg

  15 Mid    5 Low    20 Mid    5 Low   

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VIDEO

VIDEO GUIDE

Tired of Feeling Stuck? Want to make Insane Progress?

skills

FAMI SKILLS

Skillups Needed: 15 (Use Magical Archer Skillups)

Magic Arrow: Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.

  • Damage +5%

  • Damage +5%

  • Damage +5%

  • Damage +5%

  • Damage +10%

Multiplier: 3.7*{ATK}

 

Light Wedged Arrow: Shoots wedged arrows at all enemies and decreases their attack speed for 2 turns if you get a critical hit. Increases your critical rate by 50%. (Reusable in 4 turns).

  • Damage +5%

  • Damage +10%

  • Damage +10%

  • Cooltime Turn -1

Multiplier: 3.2*{ATK}

 

Critical Arrow: Attacks the enemy with powerful magic arrows to stun and decrease the target's Defense for 2 turns with a 60% chance each. After attacking, recovers a turn instantly if the enemy is not stunned. (Reusable in 5 turns).

  • Effect Rate +10%

  • Damage +10%

  • Effect Rate +10%

  • Damage +10%

  • Effect Rate +20%

  • Cooltime Turn -1

Multiplier: 8.0*{ATK}

Leader Skill: Increases Critical DMG of ally monsters by 25%

runes

FAMI RUNES

Early-Mid Game

Focus on Spd, Atk, CR, CD, Acc

2 - Sets | Blade

4 - Set | Fatal, Rage

 

End Game 

Focus on Spd, Atk, CR, CD, Hp, Acc,

2 - Sets | Will​​

4 - Set | Violent

RUNE GUIDE.jpg
RUNE EMPTY.png

SPD

ATK%

CD% / CR%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. 
 

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•The Light Magical Archer, Fami is the only monster with Crit Damage leader skill in Summoners War!

•Her first skill packs a number of debuffs depending on your enemy. 

•Her 2nd skill is AoE and slows your enemies.

•Her 3rd skill has a really good multiplier while also DEF breaking and stunning. 

 

Weakness:

•Fima's overall base stats are low and require good runes to shine. 

notes

RANKING

GB10/GAH (10/10): Fima is great for her utility and damage output for Speed teams in Giants. 

DB10/DAH (10/10): She has a similar role in Dragons as in Giants.

NB10/NAH (2/10): She lacks multi hits to be useful, however, she could be optimized for risky speed run record teams in Necropolis. 

SB10 (5/10): She can be used her, however, CR and elemental type is more import for efficient runs in Spiritual Realm.

SF10 (8/10): Fima's leader skill makes her great for Speed runs in Steel Fortress. 

PC10 (7/10): She has a similar role in Punisher Crypt as in SF10. 

ToA (7/10): She can be used in ToA in the lower level for fast clears. Her AoE speed slow is also useful as you climb higher to gain more turns. 

Rift of Worlds (8/10): Her leader skill, debuffs, and damage makes her excellent for R5 and Elemental Rift Beats. 

Labyrinth (7/10): She has the same role here as she does in ToA.

Dimensional Hole (9/10): Fami is great for the star restriction and elemental restriction stages.

 

Arena (10/10): Fami is excellent for Cleave teams with her Crit Damage leader skill. 

Guild Wars (8/10): She is strong in Cleave teams here.

RTA (9/10): Damage dealers that offer more than just damage are excellent in RTA. She offers a lot of debuffs and her leader skill really helps with damage output. 

Ranking
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