Helena summoners war banner.jpg

Fire Unicorn

(Helena)

Fire Unicorn.png
Helena SW.png
Helena Human Form.png

GRADE: 5-STAR

TYPE: HP

HOW TO GET: Mystical Scroll, Legendary Scroll, Fire Scroll, Temple of Wishes

GOOD FOR: PvP in General

HELENA Fire Unicorn .jpg

MAX STATS (6* & Awakened)

HP: 12510 ATK: 692 DEF: 615 SPD: 100

AWAKENED BONUS

New Skill: Fire Horn

AWAKEN REQUIREMENTS

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20 High    10 Mid     15 High     5 Mid 

PROGRESSION GUIDE.jpg
 

VIDEO GUIDE

Get Live Chat Coaching from G3 Players!

 

HELENA SKILLS

Skillups Needed: 11 (Use Devilmons)

Fire Horn: Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.

  • Lv.2 Damage +5%

  • Lv.3 Effect Rate +5%

  • Lv.4 Damage +10%

  • Lv.5 Effect Rate +10%

  • Lv.6 Damage +10%

  • Lv.7 Effect Rate +10%

Multiplier - 180% of the Atk Stat + 12% of Max HP before reduction

 

Nature's Protection: Creates a shield that's 30% of your MAX HP for 3 turns and creates a shield that's 20% of your MAX HP on all other allies for 2 turns. (Reusable in 5 turns).

  • Lv.2 Shield +5%

  • Lv.3 Shield +5%

  • Lv.4 Shield +10%

  • Lv.5 Cooltime Turn -1

  • Lv.6 Cooltime Turn -1

Multiplier - none

 

Eternal Flame (Passive): Recovers HP by 10% of your MAX HP when you attack on your turn and reduces damage dealt by Water attribute by 50%. [Automatic Effect]

Multiplier - None

Transformation: Human Form: Transforms into a Human Form and you'll be able to use a new skill. The Attack Power will be increased proportionate to your MAX HP in Human Form, but your MAX HP will be decreased by 50%. Instantly gains another turn after the transformation. (Reusable in 2 turns).

Multiplier - None

Leader Skill: None

HELENA HUMAN FORM

Fire Horn: Attacks and Stuns the enemy for 1 turn with a 25% chance.

  • Lv.2 Damage +5%

  • Lv.3 Effect Rate +5%

  • Lv.4 Damage +10%

  • Lv.5 Effect Rate +10%

  • Lv.6 Damage +10%

  • Lv.7 Effect Rate +10%

Multiplier - 180% of the Atk Stat + 12% of Max HP before reduction

 

Swaying Flame: Attacks all enemies to decrease their Defense for 2 turns. Absorbs the Attack Bar by 50% divided equally from the enemies that are alive. (Reusable in 5 turns).

  • Lv.2 Shield +5%

  • Lv.3 Shield +5%

  • Lv.4 Shield +10%

  • Lv.5 Cooltime Turn -1

  • Lv.6 Cooltime Turn -1

Multiplier - 420% of ATK stat before reduction

 

Soaring Wings (Passive): Increases your Attack Bar by 25% with each attack if you land a Critical Hit. [Automatic Effect]

Multiplier - None

Transformation: Mystical Creature: Turns back into the Mystical Creature. Instantly gains another turn, afterwards. (Reusable in 2 turns).

Multiplier - None

Leader Skill: None

HELENA RUNES

All Game

Focus on Spd, Cr, Hp, Acc, Res

2 - Sets | Will, Blade, Focus

4 - Set | Violent

 

RUNE EMPTY.png

SPD

CR%

Helena needs 100% Crit Rate to be able to reliably turn cycle. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 

 

If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.

HP%

RUNE GUIDE.jpg
 

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•Helena in Summoners War is great Fire tank against Water types. 

•Every time she transforms it resets her potential Violent procs. That's why you want her on Violent Runes.

•She has two passives. One reduces damage from water and the other increases ATK bar. 

•She has an AoE DEF break and ATK bar Strip which is great for cleave team setup.

Weakness:

•She is vulnerable in her Human form since she loses her water reduction passive.

•She needs good runes to really shine. 

 

RANKING

GB12 (0/10): Helena isn't recommended here since she lacks Crowd Control and has attribute disadvantage. To take down the the Giants B12 you need CC or DoTs team.  

DB12 (1/10): Her AI is unreliable and makes her vulnerable in human form in Dragons B12.

NB12 (2/10): She doesn't have multi hits to break through the Necro B12's shield.

SF10 (0/10): She doesn't offer enough to be useful here. 

PC10 (0/10): She doesn't offer enough to be useful here. 

ToA (0/10): She doesn't have CC and will make your runs too slow.

 

Rift of Worlds (0/10): She is useless here. 

 

Labyrinth (0/10): She doesn't offer enough CC to be useful here.

 

Dimensional Hole (0/10): He doesn't offer enough CC to be useful here.

 

Arena (3/10): She can be used against some comps here. You mainly want AoE cleave teams to farm arena. 

 

Guild Wars (9/10): She is amazing in GW because of her tankiness against water types, and she can set up big damage with her AoE DEF break. 

 

RTA (8/10): She is strong monster to counter water heavy comps or against . 

 
ADDITIONAL RESOURCES
GB10 GUIDE.jpg
DB10 GUIDE.jpg
NB10 GUIDE.jpg
TOA GUIDE.jpg
R5 GUIDE.jpg