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Wind Poison Master
(Jarrett)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 4-STAR
TYPE: Attack
HOW TO GET: Mystical Scroll, Temple of Wishes, Wind Scroll, Legendary Scroll
GOOD FOR: GB12
ALSO REFERRED TO AS: Wind Dhalsim from Street Fighter Collaboration
VIDEO GUIDE
JARRETT SKILLS
Skillups Needed: 12 (Use Family Skillups)
Concussive Punch: Attacks the enemy and Stuns the target with a 30% chance.
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Lv.2 Damage +5%
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Lv.3 Harmful Effect Rate +5%
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Lv.4 Damage +15%
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Lv.5 Harmful Effect Rate +15%
Multiplier - 380% the ATK stat before reduction
Poison Shot Fire: Spits fire from your mouth to attack the enemy. Removes all beneficial effects granted on the target with a 75% chance and inflicts continuous damage for 2 turns with a 50% chance. (Reusable in 4 turn(s))
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Lv.2 Damage +10%
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Lv.3 Harmful Effect Rate +10%
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Lv.4 Damage +15%
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Lv.5 Harmful Effect Rate +15%
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Lv.6 Cooltime Turn -1
Multiplier - 540% of the ATK stat before reduction
Chemical Gas Spray: Attacks all enemies 3 times, each attack has a 70% chance to inflict Continuous Damage for 2 turns and 25% chance to stun for 1 turn. The damage increases by 50% additionally if the enemy is under inability effect (Reusable in 5 turn(s)).
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Lv.2 Harmful Effect Rate +10%
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Lv.3 Damage +15%
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Lv.4 Cooltime Turn -1
Multiplier - 140% x3 the ATK stat before reduction
**s3 increases damage (not attack) by 30% per continuous dmg. (max 300% damage increase)
Leader Skill: Increases the Critical Rate of all allies in the dungeons by 24%.
JARRETT RUNES
Early-Mid Game
Focus on Atk, CR, CD, Acc
2 - Sets | Blade, Revenge
4 - Set | Fatal, Rage
End Game
Focus on Spd, Atk, CR, CD, Hp, Def, Acc
2 - Sets | Will
4 - Set | Violent
ATK%
SPD
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
STRENGTHS/WEAKNESSES
Strengths:
•The Wind Poison Master, Jarrett is a big damage dealer for Giants B12.
•His 2nd skill strips and inflicts DoTs which improves his damage output.
Weakness:
•Outside of GB12 he doesn't have a lot of other uses.
RANKING
GB12 (9/10): Jarrett is a good as a damage dealer with a DoTs Team in Giants B12.
DB12 (0/10): He has elemental disadvantage and the Dragon has immunity and cleanse against DoTs making him useless here.
NB12 (0/10): He doesn't have enough multi hits to break through the boss' shield.
ToA (0/10): He lacks enough AoE CC skills to be useful here.
Rift of Worlds (0/10): He does not offer any uses here.
Labyrinth (3/10): Jarrett isn't recommended here.
Dimensional Hole (0/10): He's not recommend here.
Arena (2/10): He isn't really useful here for farming as you mainly need AoE cleave teams.
Guild Wars (5/10): He can be used in a DoT's offense cleave team. Not recommended for Defense.
RTA (0/10): He isn't recommended here as there are too many cleaners to deal with.