Fire Art Master
(Jeogun)


GRADE: 5-STAR
TYPE: SUPPORT
HOW TO GET: Mystical Scroll, Temple of Wishes, Fire Scroll, Legendary Scroll
GOOD FOR: PvP in general

VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
MAX STATS (6* & Awakened)
HP: 10710 ATK: 758 DEF: 670 SPD: 102
AWAKENED BONUS
Increases the Accuracy by 25%.
AWAKEN REQUIREMENTS

20 High 10 Mid 15 High 5 Mid
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JEOGUN SKILLS
Skillups Needed: 11 (Use DEVILMONS)
Mark of Brush Tip: Attacks the enemy to decrease the Attack By by 30% with a 50% chance.
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Lv.2 Damage +5%
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Lv.3 Damage +5%
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Lv.4 Harmful Effect Rate +10%
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Lv.5 Damage +10%
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Lv.6 Harmful Effect Rate +15%
Multiplier: 380% of the ATK stat before reduction
Scroll Trap: Seals the enemy in the scroll, leaving the enemy out of the battle for a designated period of time. The duration of the seal increases according to your Attack Speed. If all enemies are sealed, the target with the least duration time left will be released. (Reusable in 6 turn(s))
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Lv.5 Cooltime Turn -1
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Lv.6 Cooltime Turn -1
Multiplier: 10*(17*{SPD} + 2900)/({SPD} + 100)
Blossom Painting: Attacks all enemies to remove all of their beneficial effects. Increases the Attack Power of all allies for 2 turns afterwards. (Reusable in 5 turn(s))
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Lv.2 Damage +5%
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Lv.3 Damage +10%
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Lv.4 Damage +10%
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Lv.5 Cooltime Turn -1
Multiplier: 430% of the ATK stat before reduction
Leader Skill: Increases the Attack Power of ally monsters with Fire attribute by 50%.
JEOGUN RUNES
Early-Mid Game
Focus on Spd, Hp, Def
2 - Sets | Energy, Guard, Focus
4 - Set | Swift, Despair
End Game
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will
4 - Set | Violent, Swift

SPD
HP% / DEF%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
HP% / DEF%
STRENGTHS/WEAKNESSES
Strengths:
•The Fire Art Master, Joegun skill kit is amazing for PvP.
•He has a huge ATK buff Leader skill.
•His 1st skill reduces ATK bar.
•His 2nd skill is a great threat stopper and counter for many comps since he temporarily "bans" a monster.
•His 3rd skill is AoE strip and Attack buff, opening an opportunity to get rid of immunity, set up def break, and cleave.
Weakness:
•Joegun needs a lot of speed to make his 2nd skill effective.
•His 1st skill maxes at 75% chance.
•He needs to be FULLY skilled up to be effective.
RANKING
GB10 (0/10): Joegun is not usable for GB10.
DB10 (0/10): 2nd skill doesn't work on bosses and speed teams need heavy hitters.
NB10 (0/10): He lacks any multi hits to break through the boss' shield.
ToA (4/10): He can be used in some stages to get rid of some annoying threats.
Rift of Worlds (0/10): He is not good here because he doesn't offer anything to R5 or Rift beast.
Labyrinth (5/10): He is usable in some Lab stages.
Dimensional Hole (3/10): He can be used here but there are better options.
Arena (10/10): Jeogun's AoE strip and ATK buff make him great for a cleave team.
Guild Wars (10/10): He's good for countering teams that heavily rely on 1 monster to work.
RTA (10/10): He shines in RTA since he can be used not only as counter comps but also cleave setup.