Skillups Needed: 15 (Use Family Skillups)
Snatch: Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
Multiplier - 370% of the ATK stat minus 15 damage before reduction
Resurge: Fills up an ally target's Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turns)
Lv.2 Cooldown Turn -1
Lv.3 Cooldown Turn -1
Multiplier - none
Peace (Awakened): Removes all harmful effects on all allies and recovers HP by 15% each. (Reusable in 5 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Multiplier - none
Leader Skill: Increases the Attack Power of ally monsters by 25%.
Focus on Spd, Hp
2 - Sets | Energy, Guard, Revenge
4 - Set | Swift
Focus on Spd, Hp, Def, Acc
2 - Sets | Will
4 - Set | Violent, Swift
HP% / DEF%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
•The Water Garuda, Konamiya is an excellent healer and cleanser for early GB12 and R5 team!
•His ATK bar refill on his 2nd skill only has a 2 turn cool down making him a support machine.
•His 2nd skill is great for PvP allowing your damage dealer to go sooner.
•His 1st skill stuns so putting him on revenge gives that added bonus of RNG against your opponents.
•He's very tanky for being a nat 2 monster.
•He has low base speed making him harder to rune for PvP.
•His damage output is pretty non existent.
GB12 (9/10): Konamiya is a great monster to start your Giants B12 team as a sustainer to increase survival rates.
DB12 (8/10): He has a similar role in Dragon's B12 as in GB12.
NB12 (0/10): He lacks multi hits to break through the boss' shield.
SF10 (0/10): He is not recommended for this content.
PC10 (0/10): He is not recommended for this content.
ToA (4/10): He can be used in early teams to improve survival rates.
Rift of Worlds (10/10): His 2nd and 3rd skill makes him an excellent healer and support for R5.
Labyrinth (5/10): He is useful in a few of the Labyrinth stages.
Dimensional Hole (7/10): He is good for the elemental and star restriction stages.
Arena (7/10): He can be used in some cleave teams to make your damage dealer go first.
Guild Wars (8/10): He's good in some offense comps to cleanse and let your damage dealer go sooner.
RTA (6/10): He can hold his own in RTA, but you'll replace him as you get better monsters.