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Wind Devil Maiden
(Layla)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: Support
HOW TO GET: Mystical Scroll, Temple of Wishes, Wind Scroll, Legendary Scroll
GOOD FOR: GB10, GAH, Dimensional Hole, PvP in general
SUMMONERS WAR GUIDES
VIDEO GUIDE
LAYLA SKILLS
Skillups Needed: 12 (Use Devilmons)
Go Demon!: Attacks the enemy to increase its chances of landing a Glancing Hit for 2 turns with a 50% chance.
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Damage +5%
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Damage +5%
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Effect Rate +5%
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Damage +5%
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Damage +10%
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Effect Rate +15%
Multiplier: 3.8*{ATK}
Here Comes the Ghosts!: Spooky ghosts appear from the bag to attack all enemies 2 times. Each attack removes 1 beneficial effect with a 50% chance and decreases the enemies' Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns).
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Damage +10%
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Effect Rate +10%
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Effect Rate +20%
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Cooltime Turn -1
Multiplier: 1.8*{ATK} x2
Mischievous Curse (Passive): Prevents the enemy from removing harmful effects with an 80% chance for 1 turn if you attack the enemy under harmful effects, and silences for 1 turn with a 30% chance if you attack the enemy with no harmful effects. In addition, your Attack Bar increases by 10% whenever the enemy is granted with harmful effects. [Automatic Effect]
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Effect Rate +10%
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Effect Rate +10%
Multiplier: none
Leader Skill: Increase the Defense of ally monsters in the Arena by 44%
LAYLA RUNES / BUILDS
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. Check out our advance Rune Guide to get more specific builds for different parts of the game.
STRENGTHS/WEAKNESSES
Strengths:
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The Wind Devil Maiden, Layla is a unique monster that can prevent cleanses in Summoners War!
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Her first skill offers glancing.
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Her 2nd skill is AoE, strips, and decreases ATK power.
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Her Passive can also boost her ATK Bar.
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She has a big DEF Leader skill which can be useful in certain comps for Guild content.
Weakness:
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Her multipliers aren't great.
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Her 1st skill caps at 70% chance and her 2nd skill caps at 80% making them less reliable.
RANKING
GB10/GAH (0/10): She is excellent in Giants to Strip ATK buff while also lowering his damage output.
DB10/DAH (1/10): She has elemental disadvantage and isn't recommended in Dragons.
NB10/NAH (1/10): She doesn't have enough multi hits to be useful in Necro.
SB10 (0/10): She has elemental disadvantage and isn't recommended in Dragons.
SF10 (3/10): She isn't that useful Steel Fortress other than to stall.
PC10 (5/10): She can be used in Punisher Crypt, however, ATK bar pushback is bad, and you really want to try to nuke down the towers or boss as soon as possible.
ToA (6/10): She is good on despair. She offers tons of debuffs and can make it a little safer if the enemy does take a turn.
Rift of Worlds (0/10): She isn't very useful here.
Labyrinth (6/10): She has the same role here as she does in ToA.
Dimensional Hole (7/10): She is a good unit if you are struggling to survive the runs.
Arena (6/10): You want cleave teams to farm arena, however, she can be good for a stall defense.
Guild Wars (8/10): She is strong unit here on both offense and defense. She offers a lot of utility and her glance and ATK power decrease helps to keep the enemy from wrecking your team.
RTA (7/10): She is a good counter to DPS heavy comps.