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Water Weapon Master
(Liam)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: ATTACK
HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll
GOOD FOR: GB10, GAH, DB10, DAH, NB10, NAH, ToA, Fire Rift, Lab, Dimensional Hole
LIAM SKILLS
Skillups Needed: 12 (Use Devilmons)
Glaive Slash: Attacks the enemy 2 times to disturb the target's HP recovery for 2 turns with a 30% chance each.
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Damage +5%
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Effect Rate +5%
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Damage +10%
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Damage +10%
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Effect Rate +15%
Multiplier: 1.9*{ATK} x2
Storm Scythe: Attacks all enemies 2 times to block them from receiving beneficial effects and to increase the chance of landing glancing hits for 2 turns with a 70% chance each. The damage increases according to the enemy's MAX HP. (Reusable in 4 turns).
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Damage +10%
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Damage +15%
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Effect Rate +20%
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Cooltime Turn -1
Multiplier: {ATK}*(3.1 - 1.2*{Target Current HP %}) x4
Unlimited Power: Attacks all enemies and stuns for 1 turn if there are 4 or more enemies. The damage increases according to the enemy's MAX HP. Attacks the selected target 6 times if there are 3 or fewer enemies and deals damage that ignores Defense up to 100% the lower the target's current HP (Reusable in 5 turns).
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Damage +5%
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Damage +15%
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Cooltime Turn -1
Multiplier: 0.14*{MAX HP}
Leader Skill: Increase the HP of ally monsters by 33%
LIAM RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
LIAM BUILDS / STRATEGY
Liam Build Tips
His early-mid game build is pretty standard for a damage dealer with lots of ATK, CR, CD and some ACC for his debuffs. Despair is great since he has 2 AoE skills which gives more additional Crowd Control
As you progress into the late game you can put him on Violent to get more out of his DPS.
Recommended Artifacts:
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DMG Dealt on Fire+
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DMG Received from Wind-
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[Skill 1] Accuracy +
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[Skill 2] Accuracy +
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[Skill 3] Accuracy +
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ATK Increasing Effect +
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SPD Increasing Effect +
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CRIT DMG Received -
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Add'l DMG Proportional to ATK
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Add'l DMG Proportional to HP
STRENGTHS/WEAKNESSES
Strengths:
•Liam in Summoners War is a great unit for the annoying invincibility levels in ToA since he can AoE Block Beneficial.
•All of his skills are Multi Hits which makes him useful in Necro B12.
•His first skill heal blocks.
•His 3rd skill hits a lot and deals damage base on enemy's MAX HP.
•Since two of his skills are AoE he is excellent for Fire Rift to clear the fire minions.
Weakness:
•He isn't very useful in PvP.
RANKING
GB10/GAH (10/10): He has AoE and enemy HP scaling damage making him really useful for Giants.
DB10/DAH (9/10): He serves a similar role in Dragons as he does in Giants.
NB10NAH (10/10): All of his skills are multi hits which is great for breaking through the boss' shield. Also his last skill hits 6x since there's only one enemy.
SB10/SAH (0/10): He has elemental disadvantage and isn't recommended for Spiritual Realm.
SF10/SFAH (4/10): He could be used for Steel Fortress to block the boss form getting his shield, however, there are better options.
PC10/PCAH (7/10): He's a decent monster in Punisher Crypt as a damage dealer.
ToA (8/10): He is great on Despair runes and amazing against monsters who put up annoying buffs like shield and invincibility.
Rift of Worlds (8/10): He is solid for Fire rift since 2 of his skills have AoE and the boss has a lot of HP.
Labyrinth (8/10): He has the same uses here as he does in ToA.
Dimensional Hole (8/10): He is good on despair in the normal and elemental restriction stage.
Arena (1/10): His skill kit doesn't make him very useful for this content.
Guild Wars (3/10): His skill kit doesn't make him very useful for this content.
RTA (3/10): His skill kit doesn't make him very useful for this content.