Water Macaron Guard
Skillups Needed: 10 (Use Devilmons)
Macaron Boomerang: Attacks the enemy to provoke for 1 turn with a 50% chance. This attack will deal more damage according to your Defense.
Effect Rate +5%
Effect Rate +10%
Effect Rate +15%
Justice of Dessert: Removes one harmful effect granted on all allies and increases their Attack Bar by 15% each. (Reusable in 5 turns).
Cooltime Turn -1
Cooltime Turn -1
Fat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. [Automatic Effect]
Leader Skill: Increase the Defense of ally monsters with Water attribute by 50%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
MANON BUILDS / STRATEGY
MANON Build Tips
In this build you want her tanky with good accuracy. Make sure you don't put her on all DEF as this will make her weak against DEF break. If you don't have good enough Violent Runes, Swift will work to at least give her some speed.
In this build you should swap out her 4 slot with Crit Damage. She's more like a bruiser with this build. Don't expect a ton of damage as her role is to chip away, interrupt, and cleanse. Keep in mind this build is stat heavy and requires good runes to shine.
DMG Received from Wind-
[Skill 1] Accuracy +
SPD Increasing Effect +
CRIT DMG taken -
DEF+ Prop. to Lost HP
SPD+ Prop. to Lost HP
•Manon is a great utility monster in Summoners War.
•Her first skill provokes up to 80% chance when skilled up.
•Her 2nd skill increases ally's ATK bar and cleanses.
•Her passive is really useful for CC and interrupts.
•She's a great monster in RTA as she adds a lot of extra RNG that the opponent has to worry about.
•She is really stat heavy.
•Her interruption can be a blessing at times but also frustrating when it doesn't activate.
•She isn't used much outside of PvP.
GB12 (2/10): She doesn't have any real use in Giants B12.
DB12 (2/10): She doesn't have any real use in Dragons B12.
NB12 (0/10): She doesn't have multi hits to break through the boss' shield in Necro B12.
SF10 (2/10): She is not recommended here.
PC10 (2/10): She is not recommended here.
ToA (2/10): She doesn't have enough CC to be used here.
Rift of Worlds (6/10): She can be used as a front line tank and cleanser for R5.
Labyrinth (2/10): She doesn't have much use here.
Dimensional Hole (2/10): She's not very useful here.
Arena (5/10): She can be used on annoying defenses to stop people from trying to cleave your team.
Guild Wars (8/10): She is good on defense as a very annoying support since she can CC you and give extra turns to herself and negate an attack.
RTA (7/10): She is a strong unit to deal damage along with additional RNG against your opponent making her less predictable in a battle.