Fire Boomerang Warrior
Skillups Needed: 12 (Use Family Skillups)
Returning Boomerang: Attacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there's Chakram Dancer included in the team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer's turn.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Damage +15%
Lv.7 Harmful Effect Rate +10%
Multiplier - 340% of the ATK stat before reduction
Boomerang Crush: Attacks all enemies with a boomerang and stuns them for 1 turn with a 50% chance each. (Reusable in 4 turns)
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +15%
Lv.4 Cooltime Turn -1
Multiplier - 320% of the ATK stat before reduction
Flame Drive: Attacks all enemies with a boomerang and stuns them for 1 turn. The enemy target attacked by Chakram Dancer is guaranteed to be stunned when they attack together. (Reusable in 5 turns)
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Multiplier - 480% of the ATK stat before reduction
Leader Skill: Increases the HP of ally monsters in Guild Content by 33%.
Focus on Spd, Atk, CR, CD
2 - Sets | Blade, Revenge
4 - Set | Fatal, Rage, Vampire
Focus on Spd, Atk, CR, CD, Hp, Def, Acc
2 - Sets | Revenge, Will
4 - Set | Violent
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
•The Fire Boomerang Warrior, Maruna is great for NB12 for multi hits with other twins.
•Twins work great because they attack together doing double damage while providing additional perks.
•Maruna has 2 AOE stuns and a defense break which is awesome for Fire Rift Beast and Toa!
•All twins need their counter parts to truly shine.
•Maruna is a very squishy monster.
•To get the most out of her you need to fully skill her up.
GB12 (0/10): Maruna is not recommended for GB12.
DB12 (8/10): She is still great for Dragons B12 even after her nerf. She is a very reliable defense breaker and can put up big damage.
NB12 (10/10): She is amazing in Nerco B12 because she has tons of Multi-Hits and helps clear the waves faster with AoE defense break.
ToA (7/10): Maruna is no where near as good for ToA after the nerf, however she is still pretty good because of her AoE stun and synergy with the fire chakram dancer who has 2 AoE stuns.
Rift of Worlds (7/10): Maruna is no longer good in a twins R5 team but really shines in Fire Rift Beasts where she brings the most reliable defense break and huge twins damage.
Labyrinth (7/10): She is usable in some Lab stages.
Dimensional Hole (5/10): She can be used here but there are better options now.
Arena (0/10): No longer good for arena after her nerf.
Guild Wars (6/10): Shaina is not bad in Guild Wars on a shield, will team.
RTA (0/10): Maruna is not recommended here.