Wind Penguin Knight
MAX STATS (6* & Awakened)
HP: 10215 ATK: 637 DEF: 494 SPD: 105
New Skill: Acquire [Wings of Wind]
15 Mid 10 Low 10 Mid 5 Low
Skillups Needed: 11 (Use Family Skillups)
Honorable Attack: Charges to attack and stuns the enemy for 1 turn with a 20% chance.
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Multiplier - 370% of ATK stat before reduction
Declare War: Recovers your HP by 25% and provokes the enemy for 1 turn with a 75% chance. (Reusable in 3 turns)
Lv.2 Harmful Effect Rate +10%
Lv.3 Recovery + 10%
Lv.4 Recovery + 10%
Lv.5 Harmful Effect Rate +15%
Multiplier - 25% of Max HP stat
Wings of Wind (Awakened): Removes one harmful effect from all allies, decreases their skill cool time by 1 turn each, and increases their Attack Speed for 2 turns. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
Multiplier - None
Leader Skill: Increases the HP of ally monsters with Wind attribute by 30%.
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Energy, Guard, Revenge, Focus
4 - Set | Violent, Swift
HP% / DEF%
HP% / DEF%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
•The Wind Penguin Knight, Mav is great for ToA due to his 3rd skill.
•His 2nd and 3rd skill have low cooldowns.
•His 2nd skill provoke rate is 100% and is self-healing.
•He has good base HP stats.
•Mav has poor defense
-Even maxed out, his 1st only only has a 50% activation rate
*If you want to learn what monsters to use with Mav in Summoners War, check out this amazing and detailed ToA guide that will walk you through conquering the higher towers.
GB10 (0/10): There are better monsters for the job.
DB10 (0/10): He is not recommended here.
NB10 (0/10): He has no multi hits.
ToA (9/10): His Spd buff, cleanse, and skill cool down makes him an excellent monster here.
Rift of Worlds (0/10): He is not recommended here.
Labyrinth (4/10): He can be useful here in a couple stages.
Dimensional Hole (0/10): He is not recommended here.
Arena (0/10): Mav is not useful here.
Guild Wars (4/10): He can be used here in early guild offense comps.
RTA (0/10): He is not useful here.