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Fire Steel Commander
(Patrick)
VIDEO GUIDE
PATRICK SKILLS
Skillups Needed: 11 (Use Family Monsters)
Commander Strike: Attacks the enemy to inflict damage that ignores all damage reduction effects.
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Damage +5%
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Damage +5%
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Damage +5%
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Damage +5%
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Damage +10%
Multiplier - 3.8*{ATK}
Steel Swordsmanship: Attacks the enemy 2 times to decrease its Defense with an 80% chance and stuns for 1 turn with a 50% chance. (Reusable in 4 turns).
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Damage +5%
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Effect Rate +10%
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Damage +5%
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Damage +10%
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Effect Rate +15%
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Cooltime Turn -1
Multiplier - 3.2*{ATK} x2
Battle Expert (Passive): Inflicts damage that ignores the Defense in proportion to the enemy's lost HP by at least 30%, up to 100%, when you attack on your turn. Ignores the enemy's Defense by an additional 30% when attacking an enemy without beneficial effects. [Automatic Effect]
Multiplier - none
Leader Skill: Increase the Attack Power of ally monsters in the Arena by 38%
PATRICK RUNES / BUILDS
*Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
STRENGTHS/WEAKNESSES
Strengths:
•He can built as a raw damage dealer or a bruiser build.
•His passive just adds to his damage output.
•He is a great unit against shields and invincibility.
•He is an amazing unit in SF10.
•You can use 4* Wind Steel Commander to skill him up.
Weakness:
•He's pretty stat needy to be used in PvP.
•He is competing with a lot of other fire damage dealers that do a lot of damage.
RANKING
GB12 (1/10): Patrick has elemental disadvantage, and isn't recommended in Giants B12.
DB12 (2/10): He isn't that useful in Dragons B12.
NB12 (2/10): He doesn't offer enough multi hits to be useful in Necro B12.
SF10 (10/10): He is amazing in Steel Fortress B10 since he can just deal damage through the shield.
PC10 (2/10): He doesn't offer enough to be very useful in Punisher Crypt B10.
ToA (1/10): He lacks CC to be useful here.
Rift of Worlds (0/10): He doesn't have any uses here.
Labyrinth (1/10): He lacks CC to be useful here.
Dimensional Hole (1/10): He isn't really recommended here.
Arena (7/10): Generally you want AoE cleave teams to farm Arena, however, his DEF break is useful against niche teams as you climb the ranks.
Guild Wars (9/10): He is a great counter to monsters with shields or invincibility.
RTA (7/10): He's a decent damage dealer here. You'll want to build him more as a bruiser if you want the most out of him.