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Rift Raid (R5) Beginners Guide - Best Teams, Monsters & Runes


Rift Raid Level 5 (R5) presents a unique and engaging gameplay experience in Summoners War, where you collaborate with two other players to battle against a formidable Raid Boss as a team....unless you have the guts to take it on alone.


During R5, you'll have the opportunity to assemble a team of six monsters, strategically positioning them in either the front or backline. Frontline monsters bear the brunt of the Boss's attacks, absorbing the majority of the damage, while backline monsters are exposed to less direct harm.


Tackling R5 not only provides an exciting challenge but also grants access to some of the most desirable rewards in the game. By participating in R5, you can get Enchants, which play a crucial role in optimizing your rune builds. These valuable resources allow you to replace a substat on your runes, resulting in a significant boost to the overall power of your monsters.


Dedicating your efforts to farming R5 will bring substantial advancements in both the strength of your runes and the performance of your monsters, solidifying your position as a formidable player in the game.



Raid Boss Details


The boss presents a great challenge which means understanding all his attacks and skills is the difference between Victory or Failure.


Rift Raid R5 Boss skills and passives:


Breath of Doom

Attacks all enemies and decreases their Attack Power and Attack Speed for 2 turns. Puts them in an oblivious state for 2 turns after the attack. The harmful effect activation rate will increase as the level of the Raid increases.

Crush of Doom (Front Line Only Attack)

Targets the frontline of the enemy and unleashes an attack that ignores all beneficial effects. The damage increases substantially as the target’s Defense decreases. This attack will target the backline if there are no Monsters left in the frontline.

Rageful Roar

Becomes enraged whenever an enemy gets a turn and the skill will activate automatically when enraged 16 times. Attacks all enemies, removes all beneficial effects and recovers the HP in proportion to the number of removed beneficial effects. This attack will also stun all enemies and permanently increase the Boss’s attack power.

Total Annihilation

Attacks all party members whenever the boss loses 25% of the HP. All harmful effects will be removed and the boss’s stats will substantially increase when this skill is activated. Crush of Doom and Breath of Doom will gain an additional hit whenever Total Annihilation is activated.

Carnage

When the boss eliminates an entire team of Monsters, the boss’s attack speed will increase and will start attacking all of the nearby enemies.

Destroyer’s Revenge (Passive)

The damage of the next attack will increase in proportion to the number of the enemy’s turn. The damage will reset after the attack.

Ruler of Chaos (Passive)

The 3 heads of the boss will share the attack gauge at the start of the battle using its chaotic strength. Also, the boss will mitigate HP proportionate damage it receives by sharing a single HP among the 3 heads



Skills and Debuffs You Will Need to Bring

  1. Leader Skills (Def%, Res%, Crit Rate%)

  2. Cleanse

  3. Attack Break

  4. Heal Block

  5. Attack Speed Slow

  6. ATB Reduction

  7. Defense Break

  8. Damage Reduction Passive

  9. Glancing Hit

  10. Other Non-Important Skills and Debuffs: Attack Power Buff, ATB Boost, Branding



Team Variations


There are several variations you can use to build your 6 monster team.


4 Front / 2 Back (Safest)

-4 Tanks/Supports

-2 Damage dealers

This variations requires four monsters tanking the damage in the front and two damage dealers in the back. This is a good team if you are at the beginning for increases survival rates.


3 Front / 3 Back (Balanced)

-3 Tanks/Supports

-3 Damage dealers

A 3 monster front line team is a good balance as you'll have half of your team tanking while the other half is protected.


2 Front / 4 Back (Fastest)

-2 Tanks/Supports

-4 Damage dealers

This team comp is the most efficient as your only relying on 2 tanky monsters while all the others deal damage and provide good debuffs.



Stat Requirements


Frontline Monsters:

  • 2-Man Frontline:

    • HP: 25k

    • Def: 1.5k

  • 4-Man Frontline:

    • HP: 22k

    • Def: 1.3k

Backline Monsters:

  • HP: 20k

  • Def: 800

Cleansers and Healers:

  • SPD: 200+

  • Accuracy: 15%

  • Resistance: 70%

Frontline Tanks:

  • SPD: As low as possible

  • Accuracy: 15%

  • Resistance: 70%

Damage Dealers:

  • SPD: 150-200

  • Accuracy: 15%

  • Resistance: As much as you can without losing out on damage



Best R5 Monsters: Includes Runes & Builds

Early Game Monsters

If you are looking for free-to-play (F2P) R5 monsters, these will do the trick. Some will require RNG but most are farmable.



Darion (Light Vagabond)


Contribution:

  • Damage Reduction Passive

  • DEF Break

  • ATK Break

Rune Builds:

  • Energy / Focus / Guard

  • HP% or DEF% / HP% / DEF%


Xiong Fei (Fire Panda Warrior)


Contribution:

  • ATK Break

  • DEF Break

  • SPD Slow

  • Glancing

  • HP Recovery Disturb

  • Cleansing

  • Recovery

  • Debuff Scaling DMG

  • DEF Leader skill

Rune Builds:

  • Violent / Focus

  • SPD / CD% / DEF%



Contribution:

  • Smart heal that will only be used when your monsters are low on HP.

  • Her heal will also boost your teams attack bar

  • Defense break

  • Decreases ATK bar

Rune Builds:

  • Violent / Focus

  • SPD / HP% / DEF%



Contribution:

  • DEF break

  • Team up with 2 other allies

Rune Builds:

  • Rage / Blade or Fatal / Blade

  • SPD / CD% / ATK%



Contribution:

  • DEF break

  • Brand

  • Team up with 1 other ally

  • Damage scales off of Debuffs

Rune Builds:

  • Rage / Blade or Fatal / Blade

  • ATK% / CD% / ATK%



Contribution:

  • ATK break

  • Brand

  • Damage scales off of Debuffs

Rune Builds: