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Rakan summoners war banner.jpg

Fire Chimera

(Rakan)

Fire Chimera.png
Rakan SW.png

GRADE: 5-STAR

TYPE: HP

HOW TO GET: Mystical Scroll, Temple of Wishes, Fire  Scroll, Legendary Scroll

GOOD FOR: PvP in General

RAKAN Fire Chimera.jpg

MAX STATS (6* & Awakened)

HP: 11700 ATK: 725 DEF: 637 SPD: 110

AWAKENED BONUS

Increases SPD by 15

AWAKEN REQUIREMENTS 

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20 High     10 Mid     15 High     5 Mid

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VIDEO

VIDEO GUIDE

skills

RAKAN SKILLS

Skillups Needed: 9 (Use Devilmons)

Trample: Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.

  • Damage +5%

  • Damage +5%

  • Damage +10%

  • Damage +10%

Multiplier - 380% the ATK stat before reduction

Unleashed Fury: Gains increased Attack Power and Immunity against harmful effects for 3 turns. Instantly recovers a turn when used. (Reusable in 5 turns).

  • Cooltime Turn -1

  • Cooltime Turn -1

Multiplier - none

 

Collapse: Attacks the enemy to remove 1 beneficial effect and provokes the enemy for 2 turns. Provokes all other enemies for 1 turn if you attack on your turn. Counterattacks the target with the [Collapse] Skill with a 30% chance if you receive an attack while this skill is on cooldown. The damage dealt is proportionate to your MAX HP and deals 75% of the damage when counterattacking. (Reusable in 5 turns).

  • Damage +10%

  • Damage +10%

  • Cooltime Turn -1

Multiplier - 4.4*{ATK} + 0.4*{MAX HP}

Leader Skill: Increase the HP of ally monsters with Fire attribute by 50%

Feel stuck? Want to make 10X Progress?

RAKAN RUNES

Early-Mid Game

Focus on HP, CR, CD, Acc

2 - Sets | Energy, Blade, Focus, Will

4 - Set | Swift, Vampire

 

End Game 

Focus on Spd, CR, CD, Hp, Acc

2 - Sets | Will

4 - Set | Violent

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HP% 

SPD / HP%

HP%

*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 

RUNE GUIDE.jpg
runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•Rakan in Summoners War is scary tanky, damage dealing monster that is difficult to deal with.

•He can boost his own attack power and gives himself immunity for 3 turns!

•His 3rd skill inflicts big damage, strips and provokes. 

•He has built in revenge ruins that isn't considered a passive which means he can't be oblivioned. 

Weakness:

•He is stat heavy and require good runes to shine.

notes

RANKING

GB12 (0/10): Rakan has attribute disadvantage in Giants B12 and isn't recommended here.

DB12 (1/10): Even though he has a strip, he'll make your runs too slow in Dragons B12.

NB12 (0/10): He lacks multi hits to break through the Necro B12 shield. 

ToA (1/10): You want AoE CC units to farm ToA. 

Rift of Worlds (6/10): He can be used as a front line tank in both the Wind Rift Beast and R5.

Labyrinth (3/10): Rakan can be used in some niche Labyrinth stages.

Dimensional Hole (5/10): He can be used as a damage dealer in the elemental restriction stage.

 

Arena (7/10): He is great on Defense and can be used on offense in the higher ranks to tank out some water damage dealers. 

Guild Wars (10/10): He really shines in Guild Content both on Offense and Defense. On Defense he is difficult to deal with and on Offense he is great for tanking damage while dishing it out. 

 

RTA (7/10): He is good pick here. However, as the battle progresses HP is reduced which makes him not as useful for long fights. 

Ranking
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