top of page
5 star lightning summoners war.jpg

Water Twin Angels
(Ramael and Judiah)

Water Twin Angels icon.png
Ramael and Judiah icon.png

GRADE: 5-STAR
TYPE: Support
HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll
GOOD FOR: GB10, GAH, DB10, DAH, R5, PvP
SUMMONERS WAR ADVANCE GUIDES

Ramael and Judiah summoners war.jpg
PROGRESSION GUIDE.jpg

MAX STATS (6* & Awakened)
HP: 10215 ATK: 659 DEF: 637 SPD: 101
AWAKENED BONUS
Increases Accuracy by 25%
AWAKEN REQUIREMENTS

high water essence.png

20 High    10 Mid     15 High     5 Mid 

VIDEO GUIDE

video

Feel stuck? Want to make 10X Progress?

RAMAEL AND JUDIAH SKILLS

Skillups Needed: 12 (Devilmon Worthy)

RAMAEL SKILLS

 

Horn of Charge: Increases the ally target's Attack Bar by 15%.

  • Damage +5%

  • Effect +5%

  • Damage +15%

  • Effect +15%

Multiplier : none

 

Aim Shot: Attacks the enemy to decrease its Attack Bar by 30% with a 30% chance.

  • Damage +5%

  • Effect +5%

  • Damage +15%

  • Effect +15%

Multiplier : 3.8*{ATK}

Horn of Courage: Decreases the ally target's skill cooldown time by 1 turn. (Reusable in 5 turns).

  • Damage +5%

  • Effect +10%

  • Damage +15%

  • Cooltime Turn -1

Multiplier : none

JUDIAH SKILLS

Scatter Shot: Attacks all enemies to stun for 1 turn with a 50% chance. (Reusable in turns).

  • Damage +5%

  • Effect +5%

  • Damage +15%

  • Cooltime Turn -1

Multiplier : 2.8*{ATK}

 

Horn of Protection: Recovers all allies' HP by 15% and creates a shield that's 10% of your HP for 2 turns. (Reusable in 5 turns).

  • Damage +5%

  • Damage +15%

  • Recovery +20%

  • Cooltime Turn -1

Multiplier : none

Focus Shot: Attacks the enemy target 3 times. Each hit removes 1 beneficial effect and disturbs its HP recovery for 2 turns. (Reusable in turns).

  • Damage +5%

  • Damage +15%

  • Recovery +20%

  • Cooltime Turn -1

Multiplier : 2.1*{ATK} x3

Leader Skill: Increases the Attack Speed of ally monsters by 24%

skills
runes

RAMAEL AND JUDIAH RUNES

Early-Mid Game

Focus on Hp, Def, Res, Acc

2 - Sets | Nemesis, Focus, Revenge

4 - Set | Swift, Despair

 

End Game 

Focus on Spd, HP, Def, Acc, Res

2 - Sets | Will

4 - Set | Violent

RUNE GUIDE.jpg
RUNE EMPTY.png

SPD 

HP% 

HP% 

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:
•Ramael and Judiah are great combo monsters in Summoners War!
•They have built in violent procs every turn! 
•They are uniquely adapted to situations depending on your opponent.

•They have a ton of support abilities along with CC and strip. 
•They have the coveted Speed Leader Skill which can be used everywhere. 


Weaknesses:

They are a jack of all trades but a master of none.
 

notes

RANKING

GB10/GAH (7/10): They are good for keeping the Giant at bay while your team does the rest of the work. 

DB10/DAH (8/10): They can be used here to reduce the Dragon's ATK bar and strip it's immunity. 

NB10/NAH (2/10): They don't have enough multi hits to be very useful in Necro. 

SF10/SAH (1/10): They are not recommended in Steel Fortress.  

PC10/PAH (2/10): They are not recommended in Punisher Crypt.  

ToA (3/10): They don't have enough CC to be useful in Tower of Ascension. 

Rift of Worlds (7/10): They can be used as a front line tank to heal, boost ATK bar, debuffs, and shield.

Labyrinth (3/10): They aren't that useful here. 

Dimensional Hole (3/10): They aren't really recommended here.

Arena (7/10): They can be used on Defense to tank enemies and help your team survive. 

Guild Wars (7/10): They are a good offensive and defense unit that allows you to deal with a variety of situations in a battle making them very versatile. 

 

RTA (8/10): The offer a ton of support and help to keep the opponent at bay. 

ranking
bottom of page