Water Epikion Priest
Skillups Needed: 13 (Use Family Skillups)
Absorb Mana: Attacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +10%
Multiplier - 180% of the ATK stat and 12% of MAX HP before reduction for 2-3 hits
Fill: Recovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15%. (Reusable in 4 turns).
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Multiplier - none
Mana Shield (Passive): Acquires a shield that equals to 20% of your MAX HP for 2 turns when you're attacked with a Critical Hit. [Automatic Effect]
Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
Multiplier - none
Leader Skill: None
Focus on Hp, Def, Res
2 - Sets | Energy, Guard, Fight, Determination, Enhance, Accuracy, Revenge, Tolerance, Will, Destroy
4 - Set | Violent
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
•The Water Epikion Priest, Rina is an amazing tank monster and super annoying to deal with when built right.
•She doesn't need speed so she's pretty easy to rune.
•She is an excellent stall monster for Arena Defense. Pair her with Chasun, and it's a real nightmare.
•She does very little damage.
•Other than being a tank she is useless.
•Beneficial Block is her Kryptonite.
GB10 (0/10): Rina is not recommended for Giants B10.
DB10 (0/10): She is not useful in Dragons B10.
NB10 (0/10): She has no multi hits to break through the Necro B12 shield.
SB10 (0/10): She is not useful in Spiritual Realm B10.
ToA (0/10): She serves no purpose here.
Rift of Worlds (3/10): She could be used as a frontline tank for a 2nd team in R5 if you don't have better tanks.
Labyrinth (0/10): She is useless here.
Dimensional Hole (0/10): She is not usable here.
Arena (6/10): She's good in a stall on a Defense team during rush for earlier players.
Guild Wars (7/10): She is great for countering some offense by letting her tank the damage while your other monsters take care of the rest. She is also strong on DEF to slow the other team down during Siege and Guild Battles.
RTA (0/10): She doesn't offer enough in Real Time Arena.