2024 Summoners War Wiki Database
HOME | ADVANCE GUIDES | PVP TOOLS | BLOG | BEST MONSTERS | CONTACT | REEDEM CODES
Light Shadowcaster
(Shun)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: SUPPORT
HOW TO GET: Scroll of Light & Darkness, Temple of Wishes
GOOD FOR: PvP in General
SHUN SKILLS
Skillups Needed: 8 (Use Devilmons)
Dizzying Gesture: Attacks the enemy to stun for 1 turn with a 30% chance each.
-
Damage +5%
-
Harmful Effect Rate +5%
-
Harmful Effect Rate +5%
-
Damage +10%
-
Damage +10%
-
Harmful Effect Rate +5%
Multiplier: 3.8*{ATK}
Shadow Tie: Ties the enemy's shadow, and grants an effect that gives 30% of the first hit damage to all enemies if you deal a single target skill damage to the target. This effect can tie one target at a time, and gets untied if the tied target gets hit by a single target attack or if you get defeated. It does not apply to boss battles. (Reusable in 5 turn(s))
-
Cooltime Turn -1
-
Cooltime Turn -1
Multiplier: none
Infinity Shadow (Passive): Ignores Defense when attacking a target tied by the shadow, and the shadow you tied won't get untied even if the enemy takes damage. [Automatic Effect]
Multiplier: none
Leader Skill: Increase the Critical Rate of ally monsters with Light attribute by 38%.
SHUN RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
SHUN BUILDS / STRATEGY
Shun Build Tips
He should be built as either a DPS or Bruiser defending on what you want him to do. Focus on SPD, ATK, CR, CD, with HP, DEF, followed by Acc and some Res.
You really need a lot invested into him if you want him as a decent bruiser.
Recommended Artifacts:
-
DMG Dealt on Dark+
-
DMG Received from Dark-
-
[Skill 1] Accuracy +
-
[Skill 2] Accuracy +
-
ATK Increasing Effect +
-
SPD Increasing Effect +
-
CRIT DMG Received -
-
Add'l DMG Proportional to ATK
STRENGTHS/WEAKNESSES
Strengths:
•Shun in Summoners War is a solid DPS monster.
•He sets up and can deal big damage.
•His 1st skill is great for revenge runes to add RNG stuns when attacked.
Weakness:
•He's not really that useful in PvE.
•He's very stat needy.
RANKING
GB12 (0/10): He is not recommended in Giants B12.
DB12 (0/10): He is not recommended in Dragons B12.
NB12 (0/10): He doesn't have multi hits to break through the boss' shield in Necro B12.
SF10 (0/10): He is not recommended in Steel Fortress B10.
PC10 (0/10): He is not recommended in Punisher Crypt B10.
ToA (1/10): He does not have enough CC to be used here.
Rift of Worlds (0/10): He has no real use here since 3rd skill doesn't work on bosses.
Labyrinth (2/10): He could be used in niche lab stages.
Dimensional Hole (2/10): He is not recommended here.
Arena (9/10): Any attacks that involve ignore DEF are always useful for offense. He's great if you can't Lushen a Defense but still want to deal good damage.
Guild Wars (9/10): He serves the same role here as he does in Arena.
RTA (9/10): He is a great addition to your cleave teams as his 1st skill stun can add some nice CC and unpredictable RNG if on revenge. Damage dealers that offer more than just damage are always useful in RTA.