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Water Rune Blacksmith
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll
GOOD FOR: Early Dungeons, R5, PvP in General
Skillups Needed: 11 (Use Family Skillups)
Power Swing: Attacks and stuns the enemy for 1 turn with a 30% chance.
Harmful Effect Rate +5%
Harmful Effect Rate +10%
Harmful Effect Rate +15%
Harmful Hammering: Attacks all enemies to decrease their Attack Power and Defense for 2 turns with a 50% chance each. Guaranteed to decrease their Attack Power and Defense if GREAT is activated with a 30% chance. (Reusable in 4 turns).
Cooltime Turn -1
Equipment Polishing (Passive): Increases Accuracy of all allies by 10% each whenever an enemy resists a harmful effect. Increases Resistance of all allies by 10% each whenever an ally gets a harmful effect. [Automatic Effect]
Leader Skill: Increase the Defense of ally monsters with Water attribute by 55%.
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
SUSAN BUILDS / STRATEGY
Susan Build Tips
She's pretty easy to build in early game sin you just need her tanky. She's mainly there for her passive an despair runes will give her extra crowd control.
As you progress into the late game you'll transition her onto Violent & Will/Fight as long as you have good enough speed.
DMG Received from Wind-
[Skill 1] Accuracy +
[Skill 2] Accuracy +
SPD Increasing Effect +
DEF Increasing Effect +
CRIT DMG Received -
•Susan in Summoners War has a great passive that makes her great in RTA for long battles.
•Her 1st skill stuns which is always great for Revenge runs to add some RNG.
•Her 2nd skill gives your team a nice shield which boosts survivability and is AoE that provides good debuffs.
•Her 1st skill maxes out at 60% accuracy making not fully reliable.
•Her 2nd skill only has 30% chance to activate shield.
GB12 (2/10): She isn't really recommended in Giants B12.
DB12 (6/10): Her shield is nice to help block some damage if the dragon gets a turn. She's useful if you are struggling to get enough accuracy on your team and to resist the DOTS.
NB12 (0/10): She doesn't have multi hits to break through the boss' shield.
SF10 (1/10): She isn't recommended here since you want beneficial block or nukers to take the boss down quickly.
PC10 (1/10): She's not that great here either.
ToA (7/10): She is useful in the higher levels for her CC and to land the debuffs since the monsters gain more resistance as you climb the higher towers.
Rift of Worlds (7/10): She can be used as a front line tank in Wind Rift and R5 since she offers a lot of good buffs.
Labyrinth (3/10): She can be used in some niche stages, but you want monsters with more CC to farm Lab.
Dimensional Hole (4/10): She can be used in the star restriction and elemental restriction stages.
Arena (6/10): She is only useful in high levels on Offense. On Defense she is definitely great to deter plays from attacking since her job is to prolong the battle.
Guild Wars (9/10): She is excellent on stall defenses. Her passive is really annoying and needs to be cleaved quickly to avoid.
RTA (10/10): This is where she truly shines. Susan is meant for long battles and benefits your team the longer you can last.