Wind Harp Magician
Skillups Needed: 13 (Use Family Skillups)
Tempting Dream: Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Multiplier - ((SPD +60)/0.5)% of the ATK stat before reduction
Healing Music: Removes harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Multiplier - n/a
Salvation Song (Passive): Offsets the incoming damage that may cause your ally to die and instantly gains another turn. [Automatic Effect] (Reusable in 8 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Multiplier - n/a
Leader Skill: Increase the Defense of ally monsters in Guild Content by 33%.
Focus on Spd, Hp, Def
2 - Sets | Energy, Guard, Endure
4 - Set | Swift
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will
4 - Set | Violent
HP% / DEF%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
•The Wind Harp Magician, Triana has an amazing and useful skill kit PvP.
•Her first skill can absorb ATK bar and sleep.
•She's a great cleanser and healer.
•Her passive is super strong and can turn the tide in many battles by preventing your monster from dying.
•She poses no threat as a solo monster.
•Her first skill activation rate maxed is only 30%.
•She needs to be fully skilled up to be effective.
GB12 (0/10): Triana's skills aren't suitable for Giants B12.
DB12 (0/10): She has no role in Dragons B12.
NB12 (0/10): She has no multi hits to break through the Necro B12 shield.
ToA (0/10): Triana is not usable in ToA.
Rift of Worlds (0/10): Her debuff and skills aren't usable here.
Labyrinth (1/10): She is not recommended here.
Dimensional Hole (2/10): She is not recommended for Dimensional Hole content because she doesn't offer much.
Arena (10/10): She is excellent for a sustaining defense team.
Guild Wars (10/10): Triana is an amazing guild offense and defense monster for sustain and increasing survivability of your team.
RTA (10/10): She is great in many comps and is hard to deal with due to her passive and immunity.