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eirgar summoners war banner.jpg

Dark Vampire Lord

(Eirgar)

Dark Vampire Lord.png
Eirgar SW

GRADE: 5-STAR
TYPE: Attack
HOW TO GET: Ancient Magic Shop
GOOD FOR: GB10, GAH, DB10, DAH, NB10, NAH, SF10, PC10, Wind Rift Beast, Dimensional Hole

(
Summoners War Dungeon Guides)

EIRGAR Dark Vampire Lord

MAX STATS (6* & Awakened)

HP: 10050 ATK: 834 DEF: 637 SPD: 99

AWAKENED BONUS

Strengthen Skill [Weaken]

AWAKEN REQUIREMENTS 

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20 High    10 Mid     15 High     5 Mid 

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VIDEO

VIDEO GUIDE

skills

EIRGAR SKILLS

Skillups Needed: 11 (Use Farmable Vampires)

Vampire Bat: Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.

  • Lv.2 Damage +5%

  • Lv.3 Damage +5%

  • Lv.4 Damage +5%

  • Lv.5 Damage +15%

Multiplier - 200% x2 of the ATK stat before reduction

Weaken: Attacks and weakens the enemy's Attack Power and decreases the enemy's Attack Speed for 2 turns with a 75% chance. The target won't be granted with beneficial effects for 2 turns with a 75% chance. (Reusable in 4 turns)

  • Lv.2 Harmful Effect Rate +5%

  • Lv.3 Damage +10%

  • Lv.4 Harmful Effect Rate+10%

  • Lv.5 Harmful Effect Rate+10%

  • Lv.6 Cooltime Turn -1

Multiplier -620% of the ATK stat before reduction

Weaken(Strengthened): Attacks the enemy 3 times. Each attack weakens the enemy's Attack Power, decreases the enemy's Attack Speed and blocks beneficial effects for 2 turns with a 75% chance each. (Reusable in 4 turns)

  • Lv.2 Harmful Effect Rate +5%

  • Lv.3 Damage +10%

  • Lv.4 Harmful Effect Rate+10%

  • Lv.5 Harmful Effect Rate+10%

  • Lv.6 Cooltime Turn -1

Multiplier -230% x3 of the ATK stat before reduction

Blood Contract: Makes the blood contract with all allies to grant the Vampire effect that heals their HP by 20% of the inflicted damage for 3 turns and increases their attack power for 3 turns. You instantly gain another turn after using this skill. (Reusable in 6 turns) 

  • Lv.2 Cooltime Turn -1

  • Lv.3 Cooltime Turn -1

Multiplier -none

Leader Skill: Increases the Attack Power of ally monsters in the Dungeons by 33%.

Feel stuck? Want to make 10X Progress?

runes

EIRGAR RUNES

Early-Mid Game

Focus on Spd, Hp, CR, CD

2 - Sets | Focus, Revenge

4 - Set | Fatal, Rage

 

End Game 

Focus on Spd, Atk, CR, CD, Hp, Acc

2 - Sets | Will​​

4 - Set | Violent

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SPD

ATK%

CD% / CR%

Only use CR on slot 4 if you can't get enough CR substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

EIRGAR BUILDS / STRATEGY

General Build

Eirgar is great since he's a damage dealer, buffer, and healer at the same time. In the early game you want to focus on his survivability. Make sure you give him enough HP so he can survive the runs. 

 

As you get later in to the game, you can start adding more damage onto him. Ideally he'll do a lot of damage while supporting your team. Violent will get you more opportunities to use skill 3 for your runs.  

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:
•The Dark Vampire Lord, Eirgar in Summoners War is a great monsters for the dungeons because he's a healer and damage dealer. 
•His skills offer him and your team built-in vampire runes. 
•He's a good counter to the wind rift beast.
•He is great for Dimensional Hole in the all dark limit selection.

Weakness:
•Eirgar isn't good for PvP.
•He's too easily countered. 
•He has low base speed.

*If you want to learn what monsters to use with Eirgar in Summoners War, here is the best NB10 guide that will walk you through your first teams for this dungeon.

notes

RANKING

GB10/GAH (6/10): Eirgar's skills are very useful here for speed and survivability. 

DB10/DAH (6/10): He has a similar role in Dragons as in Giants.

NB10/NAH (8/10): His 2 multi hits are good for breaking through the boss's shield while healing and buffing your team.

SB10/SAH (2/10): He is ok here but you mainly want fire attribute here.

SF10/SFAH (10/10): Eirgar is one of the best monsters for Steel Fortress B10. He offers block beneficial, ATK buff, ATK Debuff, SPD slow, and sustain for your team while also being able to deal damage! 

PC10/PCAH (7/10): He has a similar role in Punisher Crypt as in Steel Fortress.

ToA (2/10): He doesn't offer enough CC to be useful here.

Rift of Worlds (10/10): He shines in the Wind Rift Beast since he gives your team "vampire runes."

Labyrinth (5/10): He is good in some stages in Lab. 

Dimensional Hole (5/10): He's good for the element restriction stage.

 

Arena (0/10): He is not recommended here.

 

Guild Wars (3/10): He can be used in some early team comps, but there are better buffers out there like Fran

 

RTA (2/10): Eirgar can be used in the early game but will quickly be replaced with better monsters. 

Ranking

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