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Fire Indra
(Vendhan )
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: Attack
HOW TO GET: Mystical Scroll, Temple of Wishes, Fire Scroll, Legendary Scroll
GOOD FOR: SB10, SF10, ToA, Lab, Dimensional Hole, PvP in General
VIDEO GUIDE
VENDHAN SKILLS
Skillups Needed: 11 (Use Devilmons)
Thunder Shot: Attacks the enemy and decreases its Attack Bar by 30% with a 50% chance. When used during the Thunderer state, you attack additionally with lower damage to enemies of the same attribute as the target.
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Damage +5%
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Effect Rate +5%
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Damage +5%
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Effect Rate +10%
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Damage +10%
Multiplier - 3.6*{ATK}
Wild Bolt: Attacks all enemies and decreases their Attack Power for 2 turns with a 70% chance. When used during the Thunderer state, leaves a Branding effect for 2 turns with a 40% chance. (Reusable in 4 turns).
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Damage +5%
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Damage +10%
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Damage +10%3
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Effect Rate +10%
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Cooltime Turn -1
Multiplier - 4.4*{ATK}
Chain Effect (Passive): Uses the same skill with reduced damage to attack the enemy once again when you attack the enemy on your turn. While under the Thunderer state, the duration of the Thunderer state increases by 1 turn with a 25% chance whenever you attack the enemy on your turn. [Automatic Effect]
Multiplier - none
The Flame Thunderer: Falls under the Thunderer state that enhances your skills for 3 turns and instantly gains another turn. While under the Thunderer state, your Attack Power increases by 100%. Once the Thunderer state ends, you become stunned for 1 turn. (Reusable in 5 turns).
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Cooltime Turn -1
Multiplier - none
VENDHAN THUNDER STATE
Thunder Shot: Attacks the enemy and decreases its Attack Bar by 30% with a 50% chance. When used during the Thunderer state, you attack additionally with lower damage to enemies of the same attribute as the target.
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Damage +5%
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Effect Rate +5%
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Damage +5%
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Effect Rate +10%
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Damage +10%
Multiplier - 13.6*{ATK}
Wild Bolt: Attacks all enemies and decreases their Attack Power for 2 turns with a 70% chance. When used during the Thunderer state, leaves a Branding effect for 2 turns with a 40% chance. (Reusable in 4 turns).
-
Damage +5%
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Damage +10%
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Damage +10%
-
Effect Rate +10%
-
Cooltime Turn -1
Multiplier - 4.4*{ATK}
Chain Effect (Passive): Uses the same skill with reduced damage to attack the enemy once again when you attack the enemy on your turn. While under the Thunderer state, the duration of the Thunderer state increases by 1 turn with a 25% chance whenever you attack the enemy on your turn. [Automatic Effect]
Multiplier - none
The Flame Thunderer: Falls under the Thunderer state that enhances your skills for 3 turns and instantly gains another turn. While under the Thunderer state, your Attack Power increases by 50%. Once the Thunderer state ends, you become stunned for 1 turn. (Reusable in 5 turns).
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Cooltime Turn -1
Multiplier - none
VENDHAN RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
STRENGTHS/WEAKNESSES
Strengths:
•The Fire Indra, Vendhan is a great all around monster in Summoners War!
•His 1st skill pushes back attack bar and has partial AoE.
•His 2nd is AoE, Decrease ATK power, and leaves a brand.
•His passive stacks his damage and he has potential to deal very big damage.
Weakness:
•He stuns himself once the Thunderer state ends.
RANKING
GB10 (0/10): Vendhan isn't really recommended for Giants B10.
DB10 (5/10): He can be used here, however, there are better damage dealers for Dragons.
NB10 (0/10): He doesn't have enough multi hits to break through the boss' shield in Necro B10.
SB10 (9/10): Vendhan has elemental advantage and is a great damage dealer for Spiritual Realm B10.
SF10 (9/10): He serves the same role here as he does for SB10.
PC10 (0/10): ATK pushback is not good against the Punisher Crypt B10.
ToA (8/10): His skills are definitely useful here as he is both CC and DPS.
Rift of Worlds (8/10): His brand, damage, and ATK Decrease is useful here in both Wind and R5.
Labyrinth (8/10): He has the same role as he does in ToA.
Dimensional Hole (8/10): He is useful in the star, elemental, and type restriction stages.
Arena (8/10): He is useful in a cleave team to farm arena.
Guild Wars (9/10): He is good on Offense since he can crowd control, and deal damage.
RTA (9/10): Damage dealers that offer more than just damage are really valuable in RTA. He boosts survivability while increasing damage against your opponents.