top of page
Vigor summoners war banner.jpg

Water Werewolf

(Vigor)

Water Werewolf.png
Vigor SW.png
Vigor 2A.png

GRADE: 3-STAR

TYPE: HP

HOW TO GET: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Water Scroll, Secret Dungeon(Wed), Temple of Wishes

GOOD FOR: PvP, Dimensional Hole

VIGOR Water Werewolf.jpg
PROGRESSION GUIDE.jpg

MAX STATS (6* & Awakened)

HP: 11535 ATK: 582 DEF: 461 SPD: 115

MAX STATS (2nd Awakened)

HP: 12510 ATK: 659 DEF: 538 SPD: 115

AWAKENED BONUS

Increases Attack Speed by 15

AWAKEN REQUIREMENTS

mid water essence.png

15 Mid    10 Low     10 Mid     5 Low 

VIDEO

VIDEO GUIDE

Feel stuck? Want to make 10X Progress?

skills

VIGOR SKILLS

Skillups Needed: 11 (Use Family Skillups)

Merciless Claws: Attacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.

  • Lv.2 Damage +5%

  • Lv.3 Damage +5%

  • Lv.4 Damage +5%

  • Lv.5 Damage +15%

Multiplier - 370% + 50 of ATK stat before reduction

Predator's Cry: Recovers the HP of all allies by 15% each and increases their Attack Speed for 2 turns. (Reusable in 4 turns).

  • Lv.2 Recovery +10%

  • Lv.3 Recovery +10%

  • Lv.4 Recovery +10%

  • Lv.5 Cooltime Turn -1

Multiplier - none

 

Shred: Attacks an enemy 3 times. Each attack has a 35% chance to decrease the enemy's Defense for 3 turns. The damage of this attack increases according to your MAX HP. (Reusable in 5 turns).

  • Lv.2 Damage +10%

  • Lv.3 Effect Rate +10%

  • Lv.4 Damage +15%

Multiplier - 140% of ATK stat + 10% of MAX HP before reduction

Leader Skill: Increase the Attack Power of ally monsters in Guild Content by 21%.

2ND AWAKENED SKILLS

Skillups Needed: 6 (Use 2A Werewolf except Vigor/Eshir)

Merciless Claws: Attacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.

  • Lv.2 Damage +5%

  • Lv.3 Damage +15%

Multiplier - 450% of ATK stat before reduction

Predator's Cry: Recovers the HP of all allies by 20% each and increases their Attack Speed for 2 turns. In addition, decreases the chances of allies receiving Critical Hits for 2 turns. (Reusable in 3 turns).

  • Lv.2 Recovery +20%

Multiplier - none

 

Shred: Attacks an enemy 3 times. Each attack has a 45% chance to decrease the enemy's Defense for 3 turns. The damage of this attack increases according to your MAX HP. (Reusable in 5 turns).

  • Lv.2 Damage +10%

  • Lv.3 Effect Rate +10%

  • Lv.4 Damage +15%

Multiplier - 160% of ATK stat + 12% of MAX HP before reduction x3

Leader Skill: Increase the Attack Power of ally monsters in Guild Content by 21%

VIGOR RUNES

RUNE EMPTY.png

HP% / SPD

CD% / CR%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

HP%

End Game

Focus on Spd, CR, CD, HP, Def, Acc, Res

2 - Sets | Will, Shield

4 - Set | Violent

Early-Mid Game

Focus on Spd, CR, CD, HP, Acc

2 - Sets | Energy, Guard, Focus, Nemesis, Revenge

4 - Set | Vampire

 

RUNE GUIDE.jpg
runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•The Water Werewolf, Vigor is a beefy bruiser that deals a lot of damage!

•His 3rd skill DEF breaks and attacks 3 times. The damage is based on your MAX HP.

•He has a heal and SPD buff. 

•His 1st skill disturbs HP. 

•He has good base SPD and HP. 

•He is an amazing PvP monster and is one of the best for Special Leagues.

•He only really needs his 3rd skill Maxed. Otherwise he does his job just fine. 

Weakness:

•Vigor needs good runes to shine as he is stat heavy. 

notes

RANKING

GB12 (0/10): Vigor isn't recommended for Giants B12 because there are just better monsters out there, and he just doesn't offer enough.

DB12 (0/10): For the same reason as in GB12, he's not useful Dragons B12.

NB12 (0/10): He isn't recommended here since he lacks enough multi-hits to break through the Necro B12 shield. Also his SPD buff doesn't matter against the boss. 

SF10 (6/10): He can be used to tank out the boss while your other monsters apply Beneficial block and ATK bar strip.

PC10 (8/10): He is a good damage dealer here and can survive being hit by the boss. 

ToA (0/10): Again no AoE, no real use.

Rift of Worlds (9/10): He can be used as a front line tank that does damage in R5, Fire, Water, Dark, and Light Rift Beasts. He also applies a HP disturb debuff, SPD buff, Heal, and DEF break. 

Labyrinth (0/10): He is not recommended here.

Dimensional Hole (10/10): He is an excellent monster here especially for Khalderun Remains. 

Arena (0/10): You want AoE cleave teams to farm Arena. 

Guild Wars (9/10): He truly shines in guild wars both as an offense and defense tank. On offense he is used for both absorb damage while dishing it out. He's special because he is a tank and damage dealer at the same time. 

RTA (8/10): Vigor is a top notch monster for RTA especially for Special League. Bruisers are very popular, and he is great for that roll along with all his debuffs, heal, and SPD buff!

Ranking
bottom of page