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Witcher Collab
(Water Geralt)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: HP
HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll
GOOD FOR: GB10, GAH, DB10, DAH, PC10, PCAH, PvP in General
SUMMONERS WAR GUIDES
VIDEO GUIDE
GERALT SKILLS
Skillups Needed: 11 (Use Devilmons)
Pirouette: Attacks the enemy to remove 1 beneficial effect granted on the target with a 15% chance and decreases its Attack Power for 2 turns with a 50% chance.
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Damage +5%
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Damage +5%
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Effect Rate +10%
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Damage +15%
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Effect Rate +15%
Multiplier: 3.8*{ATK}
Whirl: Attacks all enemies 3 times. Each hit decreases their Defense for 2 turns with a 30% chance and their Attack Bar by 20% with a 30% chance. (Reusable in 4 turns).
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Damage +5%
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Effect Rate +10%
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Damage +15%
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Cooltime Turn -1
Multiplier: 1.25*{ATK} x3
Rend: Attacks the enemy to stun for 1 turn and resets the Attack Bar. The damage is proportionate to the enemy's MAX HP. If the target is immune to stun, the skill cooldown of [Rend] decreases by 2 turns. (Reusable in 5 turns).
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Damage +20%
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Cooltime Turn -1
Multiplier: 5.2*{ATK} + 0.16*{Target MAX HP}
Leader Skill: Increase the Attack Power of ally monsters with Water attribute by 50%
GERALT RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with.
STRENGTHS/WEAKNESSES
Strengths:
•The Water Geralt is a great boss killer in Summoners War!
•Her first skill strips and decreases enemies ATK.
•Her 2nd skill is AoE and Decrease ATK bar along with decrease DEF.
•Her 3rd skill resets ATK bar and scales off of Max HP.
Weakness:
•His 2nd skill accuracy maxes at 40% making it not very reliable.
RANKING
GB10/GAH (10/10): He is great for stripping ATK buff, apply ATK Break, and huge damage.
DB10/DAH (10/10): He is amazing for Dragons since he can strip the immunity and deal big damage.
NB10/NAH (2/10): He doesn't have enough multi hits to break through the Necro Boss' shield.
SB10/SBAH (0/10): He has elemental disadvantage and isn't recommended for Spiritual Realm.
SF10/SFAH (1/10): He is not recommended in Steel Fortress.
PC10/PCAH (8/10): He is good for damage set up and big damage himself in Punisher Crypt.
ToA (4/10): He can be used for niche stages and early teams if you don't have enough mons with CC.
Rift of Worlds (1/10): He is not recommended here.
Labyrinth (4/10): He has the same role here as she does in ToA.
Dimensional Hole (4/10): He is decent for the star restriction and elemental restriction stages.
Arena (3/10): He can be used for a damage dealing setup for cleave however Galleon is better for the job.
Guild Wars (7/10): He is strong in Cleave teams here.
RTA (6/10): Damage dealers that offer more than just damage are excellent in RTA. He offers a good amount of utility and his leader skill really helps with damage output.