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Demon Slayer Collab
(Water Inosuke Hashibira )
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING

GRADE: 5-STAR
TYPE: Support
HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll
GOOD FOR: PvP in general
SUMMONERS WAR ADVANCE GUIDES


VIDEO GUIDE
INOSUKE HASHIBIRA SKILLS
Skillups Needed: 12 (Use Wind Inosuke)
Comin' Through: Attacks the enemy to stun for 1 turn with a 30% chance.
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Damage +5%
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Damage +5%
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Effect Rate +5%
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Damage +5%
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Damage +15%
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Effect Rate +15%
Multiplier: 3.8*{ATK}
Pierce: Attacks the enemy to decrease its Defense for 2 turns with an 80% chance. This attack won't land as a Glancing Hit. (Reusable in 4 turns).
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Damage +5%
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Damage +10%
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Damage +10%
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Effect Rate +20%
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Cooltime Turn -1
Multiplier: 6.1*{ATK}
Spatial Awareness: Removes all beneficial effects from all enemies and gains a turn instantly. (Reusable in 5 turns).
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Cooltime Turn -1
Multiplier: none
Leader Skill: Increase the Attack Speed of ally monsters in the Arena by 28%
INOSUKE HASHIBIRA RUNES / BUILDS
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. Check out our advance Rune Guide to get more specific builds for different parts of the game.
STRENGTHS/WEAKNESSES
Strengths:
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The Water Inosuke is a great nuke assistant in Summoners War!
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His 1st skill stuns
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His 2nd skill decreases defense.
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His 3rd skill is AoE strip and gains additional turn.
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He has a speed leader skill.
Weakness:
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He's only useful in PvP.
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He's like Chiwu but without ATK bar strip.
RANKING
GB10/GAH (3/10): He is not recommended in Giants.
DB10/DAH (3/10): He s not recommended in Dragons.
NB10/NAH (0/10): He lacks enough multi hits to break through the Boss's shield.
SB10/SBAH (0/10): He is not recommended in Spiritual Realm.
SF10/SFAH (0/10): He is not recommended in Steel Fortress.
PC10/PCAH (0/10): He s not recommended in Punisher Crypt.
ToA, Labyrith (0/10): He doesn't have enough CC to be useful here.
Rift of Worlds (2/10): He isn't that useful here.
Dimensional Hole (2/10): He isn't great here.
Arena (6/10): He is a decent unit on offense to help cleave the threat monster.
Guild Wars (8/10): He is great on offense and defense. He's scary because he can AoE strip and DEF break.
RTA (6/10): He is decent here but he's mainly a counter to a fire threat.
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