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Witcher Collab
(Water Yennefer)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: ATTACK
HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll
GOOD FOR: PvP in General
SUMMONERS WAR GUIDES
VIDEO GUIDE
YENNEFER SKILLS
Skillups Needed: 13 (Use Wind Yennefers)
Crow Dive: Attacks the enemy to Silence for 1 turn with a 50% chance.
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Damage +5%
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Effect Rate +5%
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Damage +5%
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Effect Rate +5%
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Damage +15%
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Effect Rate +15%
Multiplier: 3.8*{ATK}
Lightning Bolt: Attacks the enemy to grant Oblivion for 2 turns with an 80% chance and absorbs the enemy's Attack Bar by 30% with a 30% chance. (Reusable in 4 turns).
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Damage +5%
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Effect Rate +5%
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Damage +15%
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Effect Rate +15%
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Cooltime Turn -1
Multiplier: 5.8*{ATK}
Electric Orb: Attacks all enemies 3 times. Each hit stuns them for 1 turn with a 70% chance and prevents them from removing harmful effects for 2 turns with a 70% chance. (Reusable in 5 turns).
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Damage +20%
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Cooltime Turn -1
Multiplier: none
Leader Skill: Increases the Critical Rate of ally monsters in the Arena by 28%
YENNEFER RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with.
STRENGTHS/WEAKNESSES
Strengths:
•The Fire Yennefer is a debuffing machine in Summoners War!
•Her first skill silences.
•Her 2nd skill grants oblivion and absorbs ATK bar.
•Her 3rd skill strips and spreads harmful effects to the enemies.
Weakness:
•Immunity monsters are the bane of her existence.
RANKING
GB10/GAH (4/10): She is not recommended for Giants.
DB10/DAH (3/10): She is not recommended for Dragons.
NB10/NAH (2/10): She doesn't have enough multi hits to break through the Necro Boss' shield.
SB10/SBAH (0/10): She isn't really recommended for Spiritual Realm.
SF10/SFAH (0/10): She isn't very useful in Steel Fortress.
PC10/PCAH (2/10): She isn't very useful in Punisher Crypt.
ToA (4/10): She has some CC and is useful in numerous situations.
Rift of Worlds (3/10): She is not recommended here.
Labyrinth (5/10): She is useful here in niche situations.
Dimensional Hole (3/10): She isn't very useful here.
Arena (2/10): She can be used in niche situations as you climb the ranks but is too slow for rush.
Guild Wars (8/10): She is a solid unit here to handle a lot of situations.
RTA (9/10): She offers a lot of debuffs that are useful to deal with many comps.