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Jujutsu Kaisen Collab
(Wind Yuji Itadori)
GRADE: 4-STAR
TYPE: ATTACK
HOW TO GET: Mystical Scroll, Temple of Wishes, Wind Scroll, Legendary Scroll
GOOD FOR: GB10, GAH, SF10, SFAH, PC10, PCAH, PvP in general
SUMMONERS WAR GUIDES
VIDEO GUIDE
WIND YUJI ITADORI SKILLS
Skillups Needed: 11 (Use Wind Yuji Itadori)
Triple Assault: Attacks the enemy 3 times to deal damage that ignores all damage reduction effects.
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Damage +5%
Damage +5%
Damage +5%
Damage +15%
Multiplier: 1.3*{ATK} x3
Divergent Fist: Attacks the enemy 2 times. The first hit decreases its Defense for 2 turns and the second hit destroys the enemy's MAX HP by 100% of the damage dealt. In addition, the chance of landing a Critical Hit increases by 50% for each harmful effect granted on the enemy target. (Reusable in 4 turns).
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Damage +5%
Damage +5%
Damage +15%
Cooltime Turn -1
Multiplier: 1.6*{ATK} x2
Black Flash: Single Strike: Attacks the enemy to remove all beneficial effects and absorbs the Attack Bar by 50%. This attack always lands as a Critical Hit. (Reusable in 5 turns).
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Damage +20%
Cooltime Turn -1
Multiplier: 4.6*{ATK}
Leader Skill: Increase the HP of ally monsters in Guild Content by 38%
WIND YUJI ITADORI RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with.
STRENGTHS/WEAKNESSES
Strengths:
•The Water Yuji Itadori is a solid damage dealer in Summoners War!
•His first skill ignores shields and invincibility.
•Her 2nd skill decreases defence and destroys HP, making him a good fight for annoying stall sieges.
•Her 3rd skill always lands as Critical making him easier to rune while also stripping buffs.
Weakness:
•His 2nd skill is reliant on debuffs on the enemy and is also counter productive to his 3rd skill which doesn't require crit.
RANKING
GB10/GAH (8/10): He is a great unit for Giants because his 2nd and 3rd skill makes it easier to rune for newer players. Also he strips and def breaks which is great against the boss.
DB10/DAH (5/10): He can be used for Dragons for his strip if you are low on strippers.
NB10/NAH (6/10): His 1st and 2nd skill are multi hits which are useful against he Necro Shield.
SB10/SBAH (6/10): He is a useful unit in Spiritual Realm since his 2nd and 3rd skill boosts his Crit Rate.
SF10/SFAH (7/10): His first skill is useful in case you don't get the buff block on Steel Fortress boss.
PC10/PCAH (7/10): He can be used to nuke down the boss quickly.
ToA (2/10): He doesn't have enough CC to be useful here.
Rift of Worlds (3/10): He is not recommended here.
Labyrinth (5/10): He is useful here in niche situations.
Dimensional Hole (3/10): He isn't very useful here.
Arena (2/10): He can be used in niche situations as you climb the ranks but is too slow for rush.
Guild Wars (7/10): He is a solid unit here to handle a lot of situations that involve ignore damage.
RTA (7/10): He is a strong damage dealer here that provides good damage setup and output.