Wind Boomerang Warrior
MAX STATS (6* & Awakened)
HP: 9390 ATK: 769 DEF: 582 SPD: 101
10 High 20 Mid 5 High 15 Mid
Skillups Needed: 11 (Use Family Skillups)
Returning Boomerang: Attacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there's Chakram Dancer included in the team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer's turn.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Damage +15%
Lv.7 Harmful Effect Rate +10%
Multiplier - 340% of the ATK stat before reduction
Spirit Focus: Removes all harmful effects granted on yourself and increases your Attack Power for 2 turns. You instantly gain another turn after using the skill. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Multiplier - none
Vacuum Boomerang: Attacks the enemy to stun the target for 1 turn and increases the harmful effect granted on the enemy by 1 turn. Chakram Dancer's attack will increase the enemy's harmful effect duration by 1 turn each with a 50% chance when they attack together. (Reusable in 5 turns)
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Multiplier - 630% of the ATK stat before reduction
Leader Skill: Increases the Attack Speed of ally monsters in Guild Content by 24%.
Focus on Spd, Atk, CR, CD
2 - Sets | Blade, Revenge
4 - Set | Fatal, Rage, Vampire
Focus on Spd, Atk, CR, CD, Hp, Def, Acc
2 - Sets | Revenge, Will
4 - Set | Violent
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
•The Wind Boomerang Warrior, Zenobia can be used in speed team NB10 due to her multi hits.
•Twins work great because they attack together doing double damage while providing additional perks.
•Zenobia increases harmful effect time and gives that effect to chakram dancer.
•She has a cleanse and attack buff.
•All twins need their counter parts to truly shine.
-Zenobia is a very squishy monster.
•She needs REALLY good runes to shine in Water Rift Beast.
*If you want to learn what monsters to use with Shaina in Summoners War, here is the best NB10 guide that will walk you through your first teams for this dungeon.
GB10 (0/10): Zenobia sisters are better for the job.
DB10 (0/10): She is not recommended here.
NB10 (10/10): She is amazing in Nerco B10 because she has tons of Multi-Hits, and Defense break.
ToA (0/10): She is not recommended here.
Rift of Worlds (9/10): Zenobia is amazing as an R5 damage dealer because she extends the time of harmful effects on the boss. She is also amazing in the Water Rift Beasts paired with Boomerang Warrior to do huge damage.
Labyrinth (0/10): She is not good here.
Dimensional Hole (0/10): She is no longer usable in Dimensional Hole content.
Arena (2/10): She's not very good in Arena because there are better damage dealers to use.
Guild Wars (7/10): She is used here because of her speed lead.
RTA (0/10): Zenobia isn't usable in RTA after the twins nerf.