top of page
cool banner v3.jpg

Dark Living Armor
(Zinc)

dark living armor icon.jpg
zinc icon.jpg
zinc 2a icon.jpg

GRADE: 3-STAR
TYPE: DEFENSE
HOW TO GET: Scroll of Light & Darkness, Temple of Wishes
GOOD FOR: SF10, ToA, Lab, Dimensional Hole, R5

Zinc 2A Summoners War.jpg

MAX STATS (6* & Awakened)
HP: 9225 ATK: 516 DEF: 681 SPD: 98
MAX STATS (
2nd Awakened)
HP: 9885 ATK: 615 DEF: 758 SPD: 98
AWAKENED BONUS
Increases Critical Rate by 15%
AWAKEN REQUIREMENTS

mid dark essence.png
PROGRESSION GUIDE.jpg

15 Mid    10 Low    10 Mid     5 Low

VIDEO

VIDEO GUIDE

Feel stuck? Want to make 10X Progress?

skills

ZINC SKILLS

Skillups Needed: 17 (Use Family Skillups)

Pulverize: Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.

  • Lv.2 Harmful Effect Rate +5%

  • Lv.3 Damage +5%

  • Lv.4 Harmful Effect Rate +10%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +10%

  • Lv.7 Damage +10%

  • Lv.8 Harmful Effect Rate +10%

Multiplier - 200% of ATK stat and 240% of the DEF stat before any reduction

 

 

Spinning Smash: Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns)

  • Lv.2 Damage +10%

  • Lv.3 Damage +10%

  • Lv.4 Damage +10%

  • Lv.5 Cooltime Turn -1

  • Lv.6 Cooltime Turn -1

Multiplier - 300% of DEF stat before reduction

 

Heap of Ashes: Attacks all enemies 3 times each, dealing damage proportionate to your Defense. Each attack has a 50% chance to reduce the target's Attack Power and block beneficial effects for 2 turns. (Reusable in 5 turns)

  • Lv.2 Harmful Effect Rate +10%

  • Lv.3 Damage +10%

  • Lv.4 Harmful Effect Rate +10%

  • Lv.5 Damage +10%

  • Lv.6 Cooltime Turn -1

Multiplier - 170% of the DEF stat per hit for 3 hits before any reduction

Leader Skill: none

2ND AWAKENED SKILLS

Skillups Needed: 6 (Use 2A Iron & Nickel)

Pulverize: Strikes the enemy with a hammer and prevents the target from receiving beneficial effects for 2 turns with a 50% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.

  • Damage +5%

  • Damage +15%

Multiplier - 2.4*{ATK} + 2.8*{DEF}

 

Spinning Smash: Attacks all enemies to inflict damage proportionate to your Defense. Each attack has a 50% chance to reduce the target's Defense and block beneficial effects for 2 turns. (Reusable in 3 turns).

  • Effect Rate +5%

  • Damage +10%

  • Effect Rate +15%

Multiplier - 3.7*{DEF}

 

Heap of Ashes: Attacks all enemies 3 times each, dealing damage proportionate to your Defense. Each attack has a 70% chance to reduce the target's Attack Power and block beneficial effects for 2 turns. (Reusable in 4 turns).

  • Damage +15%

Multiplier - none

Leader Skill: none

runes

ZINC RUNES / BUILDS

General Build

Focus on Def, CR, CD, Acc, Res

2 - Sets | Guard, Blade, Focus

4 - Set | Despair

 

RUNE GUIDE.jpg
RUNE EMPTY.png

DEF%

DEF%

CD%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. Check out our advance Rune Guide to get more specific builds for different parts of the game. 
 

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

  • Zinc, the Dark Living Armor, in Summoners War is the best Beneficial Blocker (all his skills block buffs) in Summoners War.

  • His 1st skill stuns and slows speed.

  • His 2nd skill AoE DEF breaks.

  • His 3rd skill AoE ATK breaks.


Weakness:

  • He has very low base speed.


*If you want to learn what monsters to use with Zinc in Summoners War, here is the best ToA guide that will walk you through your first teams for these towers.

 

notes

RANKING

GB10/GAH (1/10): Zinc isn't recommended for Giants due to the Giant DEF Break. 

DB10/DAH (1/10): He has no real role in Dragons since the towers can cleanse.

NB10/NAH (3/10): He lacks enough multi hits to break through the Necro shield. 

SB10 (0/10): He's not useful in Spiritual Realm.

SF10 (10/10): He is excellent for Steel Fortress to block the shield buff and set up for big damage.

PC10 (0/10): He's not useful in Punisher Crypt.

ToA (8/10): He is an excellent CC monster here since 2 of his skills are AoE, stops annoying levels from putting up immunity and shields, while also setting up for damage for faster clears.

Rift of Worlds (5/10): He can be used as a frontline tank while also supplying debuffs to boost damage.

Labyrinth (8/10): He has a similiar role here as he does in ToA.

Dimensional Hole (8/10): He's a strong unit against bosses' that don't DEF break your team.

Arena (0/10): He is not useful here. There are lot of monsters that do better jobs.

Guild Wars (4/10): He can be used against some niche comps that are buff heavy.

RTA (2/10): He can be used in niche situations, but isn't recommended as you climb the higher ranks.

 

Ranking
bottom of page