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Water Druid
(Abellio)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: DEFENSE
HOW TO GET: Mystical Scroll, Legendary Scroll, Water Scroll, Temple of Wishes
GOOD FOR: PvP in General, R5, Dimensional Hole
VIDEO GUIDE
ABELLIO SKILLS
Skillups Needed: 13 (Use Devilmons)
Touch of Punishment: Attacks an enemy and stuns the target for 1 turn with a 35% chance.
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Lv.2 Damage +5%
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Lv.3 Effect Rate +5%
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Lv.4 Damage +10%
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Lv.5 Effect Rate +10%
Multiplier - 380% of the Atk Stat before reduction
Wild Blow: Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form. (Reusable in 3 turns).
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Lv.2 Damage +5%
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Lv.3 Damage +10%
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Lv.4 Damage +10%
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Lv.5 Damage +15%
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Lv.6 Cooltime Turn -1
Multiplier - 4.0*{ATK} + 4.0*{DEF}
Wild Cure: Recovers HP of all allies by 30%. In addition, when used in Beast Form, increases the Attack Bar of all allies by 15% and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance. (Reusable in 5 turns).
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Lv.2 Recovery +5%
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Lv.3 Recovery +10%
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Lv.4 Recovery +15%
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Lv.5 Cooltime Turn -1
Multiplier - none
Druid's Wit (Passive): Removes all harmful effects granted on yourself and increases your Attack Bar by 100% if an ally's HP falls to 40% or below from an attack. [Automatic Effect]
Multiplier - None
Leader Skill: None
ABELLIO BEAST FORM
Touch of Punishment: Attacks an enemy and stuns the target for 1 turn with a 35% chance.
-
Lv.2 Damage +5%
-
Lv.3 Effect Rate +5%
-
Lv.4 Damage +10%
-
Lv.5 Effect Rate +10%
Multiplier - 380% of the Atk Stat before reduction
Wild Blow: Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form. (Reusable in 3 turns).
-
Lv.2 Damage +5%
-
Lv.3 Damage +10%
-
Lv.4 Damage +10%
-
Lv.5 Damage +15%
-
Lv.6 Cooltime Turn -1
Multiplier - 4.0*{ATK} + 4.0*{DEF}
Wild Cure: Recovers HP of all allies by 30%. In addition, when used in Druid Form, increases the Attack Bar of all allies by 15% and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance. (Reusable in 5 turns).
-
Lv.2 Recovery +5%
-
Lv.3 Recovery +10%
-
Lv.4 Recovery +15%
-
Lv.5 Cooltime Turn -1
Multiplier - 450% of the Atk Stat before reduction
Endurance of Beast (Passive): Increases your Attack Bar by 15% when you're attacked. Also recovers the HP of all allies by 10% every turn. [Automatic Effect]
Multiplier - None
Leader Skill: None
ABELLIO RUNES / BUILDS
End Game
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will
4 - Set | Violent
SPD
DEF%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
HP%
Early-Mid Game
Focus on Spd, Hp, Def, Acc
2 - Sets | Energy, Focus, Nemesis
4 - Set | Swift
STRENGTHS/WEAKNESSES
Strengths:
•Abellio in Summoners War is a great sustaining monster with lots of healing power.
•He has built in vampire runes.
•Along with healing, he has alot of ATK bar boost potential.
•He pairs well with Akhamamir to do big damage.
•His debuffs include stun and provoke.
Weakness:
•Abellio needs a lot of devilmons.
•He needs good runes to really shine.
RANKING
GB12 (6/10): Abellio can be used in early teams in Giants B12 to improve your survival rates with all this heals.
DB12 (7/10): He can be used in early teams in Dragons B12 to improve your survival rates with all this heals.
NB12 (0/10): He has no multi hits to break through the Necro B12 shield.
SF10 (6/10): He can be used as a tank in Steel Fortress and heal up your team.
PC10 (2/10): He is not recommended in Punisher Crypt.
ToA (0/10): You want AoE Crowd Control monsters to farm ToA.
Rift of Worlds (8/10): He is an excellent healer for R5.
Labyrinth (1/10): He serves the same role here as he does in ToA.
Dimensional Hole (9/10): He is an excellent monster in the elemental restriction stage as a healer.
Arena (0/10): You want AoE Cleave teams to farm Arena.
Guild Wars (8/10): He is a solid in Guild Content. His abundant heals work with many comps to keep your team alive while working down your opponents.
RTA (8/10): He's a good healer pick here. His provoke comes in handy so the threat monster focuses on him while you nuke it down.