Akhamamir summoners war banner.jpg

Wind Ifrit

(Akhamamir)

Wind Ifrit.png
Akhamamir SW.png

GRADE: 5-STAR

TYPE: ATTACK

HOW TO GET: Guild Shop

GOOD FOR: GB12, SF10, PC10, R5

AKHAMAMIR Wind Ifrit.jpg
PROGRESSION GUIDE.jpg

MAX STATS (6* & Awakened)

HP: 11370 ATK: 812 DEF: 571 SPD: 100

AWAKENED BONUS

Increases CRI Rate by 15%

AWAKEN REQUIREMENTS

20 High    10 Mid     15 High     5 Mid 

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VIDEO GUIDE

Get Live Chat Coaching from G3 Players!

 

AKHAMAMIR SKILLS

Skillups Needed: 15 (Use DEVILMONS)

Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.

  • Lv.2 Damage +5%

  • Lv.3 Harmful Effect Rate +10%

  • Lv.4 Damage +10%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +15%

Multiplier : ((Spd+210) / 0.7)% of the ATK before reduction

 

Super Crush: Attacks all enemies to inflict damage that's proportionate to the enemy's MAX HP and stuns them with a 30% chance. The target immune to stun will have the Attack Bar decreased by 50% each with a 100% chance. (Reusable in 4 turns).

  • Lv.2 Harmful Effect Rate +10%

  • Lv.3 Damage +10%

  • Lv.4 Harmful Effect Rate +10%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +10%

  • Lv.7 Cooltime Turn -1

Multiplier : 120% ATK stat +16% Max HP before reduction

 

Mach Crush: Attacks all enemies with powerful magical energy. The damage increases by 30% for each harmful effect on the enemies. The damage increases by 50% if there's only one harmful effect on the enemies. (Reusable in 4 turns).

  • Lv.2 Damage +5%

  • Lv.3 Damage +10%

  • Lv.4 Damage +10%

  • Lv.5 Cooltime Turn -1

Multiplier : 220% x2 of the ATK before reduction

Leader Skill: Increase the Attack Speed of ally monsters by 24%

AKHAMAMIR RUNES

Early-Mid Game

Focus on Atk, CR, CD, Acc

2 - Sets | Blade

4 - Set | Fatal, Rage, Despair

End Game 

Focus on Spd, Atk, CR, CD, Acc, Res

2 - Sets | Will​​

4 - Set | Violent

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SPD / ATK%

CD% / CR

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 

 

If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.

ATK%

RUNE GUIDE.jpg
 

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•The Wind Ifrit, Akamamir is a great AoE nuker. 

•His 3rd skill does AoE damage off of additional debuffs on the enemy. 

•His 2nd skill AoE stuns. 

•He has the coveted SPD leader skill. 

Weakness:

•He needs a lot of set up to work properly. 

•He needs a lot of devilmons to skill him up. 

•Immunity negates his 3rd skill damage output. 

 

RANKING

GB12 (8/10): Akhamamir is versatile in both Crowd Control Teams and DoTs teams in Giants B12 due to his 3rd skill.

DB12 (1/10): He is not recommended in Dragons B12 since the dragon gets immunity, cleanses, and he has attribute disadvantage. 

NB12 (0/10): He doesn't have enough multi hits to break through the Necro B12 shield.

SF10 (8/10): He is good as a damage dealer here since the Steel Fortress B10 boss will have a lot of debuffs on it. 

PC10 (8/10): He works great with a DoTs team for Punisher Crypt B10 to deal big damage.

ToA (6/10): He can be used for the lower towers to help clear the stages quickly. If on despair he can be used as CC unit for the higher ones.

Rift of Worlds (10/10): His 3rd skill is excellent for R5 since the boss will be loaded with debuffs. 

Labyrinth (7/10): He serves the same role here as in GB12.

Dimensional Hole (8/10): She is useful in the elemental restriction stages.

Arena (5/10): He is capable of farming arena, however, double Lushen teams do a better job. 

Guild Wars (6/10): With the right set up, he can be used as a damage dealer here to nuke down the enemies. 

 

RTA (3/10): Again he can be used here, however, immunity is very common, and he requires too much set up to be effective. 

 
ADDITIONAL RESOURCES
GB10 GUIDE.jpg
DB10 GUIDE.jpg
NB10 GUIDE.jpg
TOA GUIDE.jpg
R5 GUIDE.jpg

FAMILY MONSTERS

WATER

Theomars SW.png

FIRE

Tesarion SW.png

WIND

Akhamamir SW.png

LIGHT

Elsharion SW.png

DARK

Veromos SW