amber summoners war banner.jpg

Water Battle Angel
(Amber)

Water Battle Angel Icon.png
Amber SW Icon.png

GRADE: 5-STAR
TYPE: ATTACK
HOW TO GET: Found in Mystical Scroll, Temple of Wishes, Water Scroll, and Legendary Scroll
GOOD FOR: GB12, DB12, NB12, SF10, PvP in General, ToA, Lab, R5

Amber Water Battle Angel

MAX STATS (6* & Awakened)
HP: 10545 ATK: 812 DEF: 626 SPD: 104
AWAKENED BONUS
Increases Accuracy by 25%
AWAKEN REQUIREMENTS 

20 High     10 Mid     15 High     5 Mid

high water essence.png
PROGRESSION GUIDE.jpg
 

VIDEO GUIDE

Get Live Chat Coaching from G3 Players!

 

AMBER SKILLS

Skillups Needed: 10 (Use Devilmons)

Swift Slash: Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each.

  • Damage +5%

  • Effect Rate +5%

  • Damage +10%

  • Effect Rate +15%

  • Damage +15%

Multiplier - 1.9*{ATK}

Ray Spears: Attacks all enemies 3 to 4 times. Each attack has a 50% chance to increase the chance of landing a Glancing Hit for 2 turns and to inflict Continuous Damage for 2 turns. The damage of this attack is proportionate to your Attack Speed. (Reusable in 5 turns).

  • Damage +10%

  • Effect Rate +10%

  • Damage +10%

  • Effect Rate +10%

  • Lv.5 Cooltime Turn -1

Multiplier - {ATK}*({SPD} + 150)/280

Nano Vision (Passive): When attacked by an enemy, decreases damage taken by 5% per harmful effect on the enemy target. When attacking an enemy (boss excluded), deals additional damage by 2% of the target's MAX HP per harmful effect on the enemy target (up to 10%). [Automatic Effect]

Multiplier - none

 

Leader Skill: Increase the Critical Rate of ally monsters in Guild Content by 33%

Learn About Runes, Drop Locations, and More!

 

AMBER RUNES

Early-Mid Game

Focus on Spd, Hp, Acc

2 - Sets | Shield, Will​​

4 - Set | Swift

End Game

Focus on Spd, Hp, Def, Acc, Res

2 - Sets | Will​​

4 - Set | Violent

RUNE GUIDE.jpg
RUNE EMPTY.png

Spd

HP%

HP%

*Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 

 

If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.

STRENGTHS/WEAKNESSES

Strengths:
•Amber in Summoners War is useful throughout the entire game.
•She's a great, tanky damage dealer for PvP and her passive is great for survivability in early game PvE. 

•She can deal good damage without damage invested runes.  
•She offers good utility and decent debuffs. 

Weakness:
•She can be olivioned by monsters like Tesarion which kills her damage output. 
•Teams that put up a lot of Immunity buffs will also drastically lower her damage output. 
•She heavily relies on her allies and needs good setup to get max potential.

 

 

RANKING

GB12 (8/10): Amber is good for Giants DoTs team and early game for survivability. 

DB12 (7/10): She is still good for Dragons B12 to slow down the Dragon and help clear the trash waves. 

NB12 (9/10): All of her skills are multi-hits which is helpful for breaking through the Necro B12 shield along with his HP disturb to stop the boss from healing itself.

SF10 (7/10): She's useful to tank damage in a DoTs team to trash waves while also supplying damage. 

PC10 (3/10): She's not that useful here as your goal is to nuke the boss down as soon as possible. 

ToA (9/10): She's good in ToA since constant debuffs is the name of the game to climb the towers. She isn't great against the bosses so you'll need to switch out better damage dealers there. 

Rift of Worlds (7/10): She can be used as a front line tank. Her passive reduces damage in R5. Her 2nd skill is useless here though. 

Labyrinth (8/10): She has a similar role here as he does in ToA. 

Dimensional Hole (8/10): She is strong unit here to survive hits will offering damage. 

 

Arena (4/10): She doesn't have enough cleave potential do farm Arena, but she can still be used with the right comps. 

Guild Wars (8/10): He is very useful as a tank and damage dealer on both offense and defense. 

RTA (7/10): Monsters that offer more than just raw damage are very good for RTA. Keep in mind she is easily countered so don't pick her first. 

 
ADDITIONAL RESOURCES
GB10 GUIDE.jpg
DB10 GUIDE.jpg
NB10 GUIDE.jpg
TOA GUIDE.jpg
R5 GUIDE.jpg