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amber summoners war banner.jpg

Water Battle Angel

Water Battle Angel Icon.png
Amber SW Icon.png

HOW TO GET: Found in Mystical Scroll, Temple of Wishes, Water Scroll, and Legendary Scroll
GOOD FOR: GB10, GAH, DB10, DAH, NB10, NAH, PvP in General, ToA, Lab, R5

Summoners War Dungeon Guides)

Amber Water Battle Angel

MAX STATS (6* & Awakened)
HP: 10545 ATK: 812 DEF: 626 SPD: 104
Increases Accuracy by 25%

20 High     10 Mid     15 High     5 Mid

high water essence.png


Save 100's of Hours and Make 10x Faster Progress!



Skillups Needed: 10 (Use Devilmons)

Swift Slash: Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each.

  • Damage +5%

  • Effect Rate +5%

  • Damage +10%

  • Effect Rate +15%

  • Damage +15%

Multiplier - 1.9*{ATK}

Ray Spears: Attacks all enemies 2 to 3 times. Each attack has a 50% chance to inflict Continuous Damage for 2 turns. (Reusable in 4 turns).

  • Damage +10%

  • Effect Rate +10%

  • Damage +10%

  • Effect Rate +10%

  • Lv.5 Cooltime Turn -1

Multiplier - {ATK}*({SPD} + 150)/280

Nano Vision (Passive): Each Attack Disturbs the enemy's HP recovery for 1 turn. In addition, when attacked by an enemy, decreases damage taken by 5% per harmful effect on the enemy target. When attacking an enemy (boss excluded), deals additional damage by 4% of the target's MAX HP per harmful effect on the enemy target (up to 12%). [Automatic Effect]

Multiplier - none


Leader Skill: Increase the Critical Rate of ally monsters in Guild Content by 33%



Early-Mid Game

Focus on Spd, Hp, Acc

2 - Sets | Shield, Will​​

4 - Set | Swift

End Game

Focus on Spd, Hp, Def, Acc, Res

2 - Sets | Will​​

4 - Set | Violent





*Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 

Learn About Runes, Drop Locations, and More!


•Amber in Summoners War is useful throughout the entire game.
•She's a great, tanky damage dealer for PvP and her passive is great for survivability in early game PvE. 

•She can deal good damage without damage invested runes.  
•She offers good utility and decent debuffs. 

•She can be olivioned by monsters like Tesarion which kills her damage output. 
•Teams that put up a lot of Immunity buffs will also drastically lower her damage output. 
•She heavily relies on her allies and needs good setup to get max potential.




GB10/GAH (7/10): Amber is good for Giants DoTs team and early game for survivability. 

DB10/DAH (7/10): She is still good for Dragons to slow down the Dragon and help clear the trash waves. 

NB10/NAH (9/10): All of her skills are multi-hits which is helpful for breaking through the Necro shield along with his HP disturb to stop the boss from healing itself.

SB10/SAH (0/10): She has elemental disadvantage and isn't recommended in Spiritual Realm.

SF10/SFAH (0/10): She has elemental disadvantage and isn't recommended in Steel Fortress.

PC10/PCAH (3/10): She's not that useful here as your goal is to nuke the boss down as soon as possible. 

ToA (9/10): She's good in ToA since constant debuffs is the name of the game to climb the towers. She isn't great against the bosses so you'll need to switch out better damage dealers there. 

Rift of Worlds (7/10): She can be used as a front line tank. Her passive reduces damage in R5. Her 2nd skill is useless here though. 

Labyrinth (8/10): She has a similar role here as he does in ToA. 

Dimensional Hole (8/10): She is strong unit here to survive hits will offering damage. 


Arena (4/10): She doesn't have enough cleave potential do farm Arena, but she can still be used with the right comps. 

Guild Wars (8/10): He is very useful as a tank and damage dealer on both offense and defense. 

RTA (7/10): Monsters that offer more than just raw damage are very good for RTA. 

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